diff --git a/src/game/interaction.c b/src/game/interaction.c index 0a324ea0..398f7422 100644 --- a/src/game/interaction.c +++ b/src/game/interaction.c @@ -1351,7 +1351,7 @@ u32 interact_player(struct MarioState* m, UNUSED u32 interactType, struct Object isInCutscene = isInCutscene || (m->action == ACT_IN_CANNON) || (m2->action == ACT_IN_CANNON); u8 isAttackerInvulnerable = (m->action & ACT_FLAG_INVULNERABLE) || m->invincTimer != 0 || m->hurtCounter != 0; u8 isInvulnerable = (m2->action & ACT_FLAG_INVULNERABLE) || m2->invincTimer != 0 || m2->hurtCounter != 0 || isInCutscene; - u8 isIgnoredAttack = (m->action == ACT_JUMP || m->action == ACT_DOUBLE_JUMP); + u8 isIgnoredAttack = (m->action == ACT_JUMP || m->action == ACT_DOUBLE_JUMP || m->action == ACT_LONG_JUMP || m->action == ACT_SIDE_FLIP); if ((interaction & INT_ANY_ATTACK) && !(interaction & INT_HIT_FROM_ABOVE) && !isInvulnerable && !isIgnoredAttack && !isAttackerInvulnerable) {