Synchronized Sushi
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@ -4,13 +4,20 @@ void bhv_sushi_shark_collision_loop(void) {
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}
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void bhv_sushi_shark_loop(void) {
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if (!network_sync_object_initialized(o)) {
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network_init_object(o, 4000.0f);
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network_init_object_field(o, &o->oSushiSharkUnkF4);
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}
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struct Object* player = nearest_player_to_object(o);
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f32 sp1C = find_water_level(o->oPosX, o->oPosZ);
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o->oPosX = o->oHomeX + sins(o->oSushiSharkUnkF4) * 1700.0f;
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o->oPosZ = o->oHomeZ + coss(o->oSushiSharkUnkF4) * 1700.0f;
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o->oPosY = sp1C + o->oHomeY + sins(o->oSushiSharkUnkF4) * 200.0f;
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o->oMoveAngleYaw = o->oSushiSharkUnkF4 + 0x4000;
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o->oSushiSharkUnkF4 += 0x80;
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if (gMarioObject->oPosY - sp1C > -500.0f)
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if (player->oPosY - sp1C > -500.0f)
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if (o->oPosY - sp1C > -200.0f)
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spawn_object_with_scale(o, MODEL_WAVE_TRAIL, bhvObjectWaveTrail, 4.0f);
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if ((o->oTimer & 0xF) == 0)
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