Fixed crash in get_id_from_behavior_name()
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@ -589,7 +589,7 @@ const char* get_behavior_name_from_id(enum BehaviorId id) {
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enum BehaviorId get_id_from_behavior_name(const char* name) {
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for (enum BehaviorId i = 0; i < id_bhv_max_count; i++) {
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if (!strcmp(name, gBehaviorTable[i].name)) {
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if (gBehaviorTable[i].name && !strcmp(name, gBehaviorTable[i].name)) {
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return i;
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}
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}
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