remove stray spaces
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e24ead4036
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@ -74,7 +74,7 @@ void send_display_list(struct SPTask *spTask) {
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#define printf
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#define printf
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void produce_one_frame(void) {
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void produce_one_frame(void) {
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gfx_start_frame();
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gfx_start_frame();
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@ -83,7 +83,7 @@ void produce_one_frame(void) {
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setSequencePlayerVolume(SEQ_PLAYER_ENV, (s32)configEnvVolume);
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setSequencePlayerVolume(SEQ_PLAYER_ENV, (s32)configEnvVolume);
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game_loop_one_iteration();
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game_loop_one_iteration();
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thread6_rumble_loop(NULL);
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thread6_rumble_loop(NULL);
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int samples_left = audio_api->buffered();
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int samples_left = audio_api->buffered();
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u32 num_audio_samples = samples_left < audio_api->get_desired_buffered() ? 544 : 528;
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u32 num_audio_samples = samples_left < audio_api->get_desired_buffered() ? 544 : 528;
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@ -96,12 +96,12 @@ void produce_one_frame(void) {
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u32 num_audio_samples = audio_cnt < 2 ? 528 : 544;*/
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u32 num_audio_samples = audio_cnt < 2 ? 528 : 544;*/
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create_next_audio_buffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
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create_next_audio_buffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
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}
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}
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//printf("Audio samples before submitting: %d\n", audio_api->buffered());
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//printf("Audio samples before submitting: %d\n", audio_api->buffered());
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// scale by master volume (0-127)
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// scale by master volume (0-127)
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const s32 mod = (s32)configMasterVolume;
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const s32 mod = (s32)configMasterVolume;
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for (u32 i = 0; i < num_audio_samples * 4; ++i)
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for (u32 i = 0; i < num_audio_samples * 4; ++i)
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audio_buffer[i] = ((s32)audio_buffer[i] * mod) >> VOLUME_SHIFT;
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audio_buffer[i] = ((s32)audio_buffer[i] * mod) >> VOLUME_SHIFT;
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audio_api->play((u8*)audio_buffer, 2 * num_audio_samples * 4);
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audio_api->play((u8*)audio_buffer, 2 * num_audio_samples * 4);
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