Document how to setup vscode
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@ -14,6 +14,7 @@ Lua scripts you make can be placed either the `mods` folder in the base director
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## Tips
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## Tips
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- When developing Lua mods, run the game from a console. Lua errors and logs will appear there.
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- When developing Lua mods, run the game from a console. Lua errors and logs will appear there.
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- You can use the `print()` command when debugging. Your logs will show up in the console.
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- You can use the `print()` command when debugging. Your logs will show up in the console.
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- [Setting up Visual Studio Code](vs-code-setup.md) will give you autocomplete and other nice things.
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<br />
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<br />
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@ -0,0 +1,43 @@
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## [:rewind: Lua Reference](lua.md)
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Setting up Visual Studio Code will allow you to have all of the modern benefits of IDEs like autocomplete.
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1. Install the `Lua` extension by `sumneko` in VS Code:
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![extension](https://user-images.githubusercontent.com/12403224/158046548-a8deba76-ca5f-4f35-aa73-62984820d290.png)
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2. Goto settings (`ctrl+,`) and type `diagnostics disable` in the settings search bar:
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![diagnostics](https://user-images.githubusercontent.com/12403224/158046741-3bcf513c-5da8-42ee-b3aa-ab2dbab0e3dc.png)
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3. Add a new item called `lowercase-global` and click `ok`
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![lowercase-global](https://user-images.githubusercontent.com/12403224/158046761-65883e86-fd17-4d90-a566-78fe93b4b51d.png)
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4. Type `workspace library` in the settings search bar:
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![workspace-library](https://user-images.githubusercontent.com/12403224/158046786-12b8a150-65a7-4f23-96c7-1508f8f80713.png)
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5. Add a new item containing the location of `<your repro>/autogen/lua_definitions`
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![lua-definitions](https://user-images.githubusercontent.com/12403224/158046824-1894318a-7ce9-41ef-bacc-17f95fa05f31.png)
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6. Open a lua mod file be amazed at autocompletion and all of that good stuff
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![autocompletion](https://user-images.githubusercontent.com/12403224/158046824-1894318a-7ce9-41ef-bacc-17f95fa05f31.png)
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Note: For your custom functions you will need to provide type definitions to get autocomplete.
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For instance, this will not autocomplete for the mario struct:
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```
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function mario_update(m)
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-- code here
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end
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```
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But this will autocomplete for the mario struct:
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```
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--- @param m MarioState
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function mario_update(m)
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-- code here
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end
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```
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