Make debug binds harder to hit
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23e9f02019
commit
a0a3881a69
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@ -55,6 +55,9 @@ bool keyboard_on_key_down(int scancode) {
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}
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bool keyboard_on_key_up(int scancode) {
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#ifdef DEBUG
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debug_keyboard_on_key_up(scancode);
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#endif
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djui_interactable_on_key_up(scancode);
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int mapped = keyboard_map_scancode(scancode);
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@ -14,6 +14,8 @@
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#ifdef DEBUG
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#include "pc/lua/smlua.h"
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static bool sHoldingAlt = false;
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static u8 warpToLevel = LEVEL_BOB;
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static u8 warpToArea = 27;
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// warpToArea: 26 = basement
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@ -31,6 +33,7 @@ static u8 warpToArea = 27;
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#define SCANCODE_8 0x09
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#define SCANCODE_9 0x0A
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#define SCANCODE_F5 0x3f
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#define SCANCODE_ALT 0x38
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static void debug_breakpoint_here(void) {
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// create easy breakpoint position for debugging
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@ -151,18 +154,24 @@ static void debug_spawn_object(void) {
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}
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void debug_keyboard_on_key_down(int scancode) {
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scancode = scancode;
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switch (scancode & 0xFF) {
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case SCANCODE_ALT: sHoldingAlt = true; break;
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case SCANCODE_3: debug_breakpoint_here(); break;
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#ifdef DEVELOPMENT
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case SCANCODE_6: debug_warp_level(warpToLevel); break;
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case SCANCODE_7: debug_warp_area(); break;
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case SCANCODE_8: debug_spawn_object(); break;
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case SCANCODE_9: debug_warp_to(); break;
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case SCANCODE_0: debug_suicide(); break;
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case SCANCODE_6: if (sHoldingAlt) { debug_warp_level(warpToLevel); } break;
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case SCANCODE_7: if (sHoldingAlt) { debug_warp_area(); } break;
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case SCANCODE_8: if (sHoldingAlt) { debug_spawn_object(); } break;
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case SCANCODE_9: if (sHoldingAlt) { debug_warp_to(); } break;
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case SCANCODE_0: if (sHoldingAlt) { debug_suicide(); } break;
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case SCANCODE_F5: debug_reload_lua(); break;
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#endif
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}
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}
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void debug_keyboard_on_key_up(int scancode) {
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switch (scancode & 0xFF) {
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case SCANCODE_ALT: sHoldingAlt = false; break;
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}
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}
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#endif
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@ -3,6 +3,7 @@
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#ifdef DEBUG
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void debug_keyboard_on_key_down(int scancode);
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void debug_keyboard_on_key_up(int scancode);
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#endif
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#endif
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