Change how discord secrets are sent
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f2591bd5b4
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@ -33,7 +33,7 @@ static void on_activity_join_callback(UNUSED void* data, enum EDiscordResult res
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static void on_activity_join(UNUSED void* data, const char* secret) {
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LOG_INFO("> on_activity_join, secret: %s", secret);
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//djui_connect_menu_open();
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app.lobbies->connect_lobby_with_activity_secret(app.lobbies, (char*)secret, NULL, on_activity_join_callback);
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//app.lobbies->connect_lobby_with_activity_secret(app.lobbies, (char*)secret, NULL, on_activity_join_callback);
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}
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static void on_activity_join_request_callback(UNUSED void* data, enum EDiscordResult result) {
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@ -127,7 +127,8 @@ void ns_coopnet_update(void) {
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LOG_INFO("Create lobby");
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char mode[64] = "";
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mods_get_main_mod_name(mode, 64);
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coopnet_lobby_create(CN_GAME_STR, get_version(), configPlayerName, mode, (uint16_t)configAmountofPlayers, configPassword);
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snprintf(gCoopNetPassword, 64, "%s", configPassword);
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coopnet_lobby_create(CN_GAME_STR, get_version(), configPlayerName, mode, (uint16_t)configAmountofPlayers, gCoopNetPassword);
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}
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} else if (sNetworkType == NT_CLIENT) {
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LOG_INFO("Join lobby");
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@ -151,7 +152,7 @@ static void ns_coopnet_get_lobby_id(UNUSED char* destination, UNUSED u32 destLen
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if (sLocalLobbyId == 0) {
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snprintf(destination, destLength, "%s", "");
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} else {
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snprintf(destination, destLength, "coopnet-id:%" PRIu64 "", sLocalLobbyId);
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snprintf(destination, destLength, "coopnet:%" PRIu64 "", sLocalLobbyId);
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}
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}
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@ -159,7 +160,7 @@ static void ns_coopnet_get_lobby_secret(UNUSED char* destination, UNUSED u32 des
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if (sLocalLobbyId == 0) {
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snprintf(destination, destLength, "%s", "");
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} else {
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snprintf(destination, destLength, "coopnet-pw:%s", gCoopNetPassword);
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snprintf(destination, destLength, "coopnet:%" PRIu64":%s", sLocalLobbyId, gCoopNetPassword);
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}
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}
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