Fix goddard/sfx.h header
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@ -20,6 +20,6 @@ enum GdSfx {
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extern void gd_reset_sfx(void);
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extern u32 gd_new_sfx_to_play(void);
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extern void gd_sfx_played(void);
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extern void gd_play_sfx(u32);
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extern void gd_play_sfx(enum GdSfx sfx);
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#endif /* GD_MARIO_HEAD_SFX_H */
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