Fix how DynOS decides to generate bins for geos
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575f6d9270
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@ -429,6 +429,9 @@ struct GfxData : NoCopy {
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DataNodes<AnimData> mAnimations;
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Array<Pair<String, void *>> mAnimationTable;
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// Generate
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Array<DataNode<GeoLayout> *> mGenerateGeoLayouts;
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// Current
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u64 mLoadIndex = 0;
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s32 mErrorCount = 0;
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@ -146,6 +146,9 @@ static void ScanModelFile(GfxData *aGfxData, const SysPath &aFilename) {
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FILE *_File = fopen(aFilename.c_str(), "rb");
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if (!_File) return;
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// Remember the geo layout count
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s32 prevGeoLayoutCount = aGfxData->mGeoLayouts.Count();
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// Load file into a buffer while removing all comments
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char *_FileBuffer = LoadFileBuffer(_File, aGfxData);
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fclose(_File);
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@ -268,6 +271,26 @@ static void ScanModelFile(GfxData *aGfxData, const SysPath &aFilename) {
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}
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}
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// Figure out which geo layouts to generate
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s32 geoLayoutCount = aGfxData->mGeoLayouts.Count();
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if (geoLayoutCount > prevGeoLayoutCount) {
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// find actors to generate
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bool foundActor = false;
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for (s32 i = prevGeoLayoutCount; i < geoLayoutCount; i++) {
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String _GeoRootName = aGfxData->mGeoLayouts[i]->mName;
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const void* actor = DynOS_Geo_GetActorLayoutFromName(_GeoRootName.begin());
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if (actor != NULL) {
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foundActor = true;
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aGfxData->mGenerateGeoLayouts.Add(aGfxData->mGeoLayouts[i]);
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}
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}
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// if we haven't found an actor, just add the last geo layout found
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if (!foundActor) {
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aGfxData->mGenerateGeoLayouts.Add(aGfxData->mGeoLayouts[geoLayoutCount - 1]);
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}
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}
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Delete(_FileBuffer);
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Print("Data read from file \"%s\"", aFilename.c_str());
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}
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@ -1783,13 +1806,10 @@ static String GetActorFolder(const Array<Pair<u64, String>> &aActorsFolders, u64
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return String();
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}
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static bool DynOS_Gfx_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData, bool onlyConsiderActors) {
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static bool DynOS_Gfx_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
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bool generated = false;
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for (auto &_GeoNode : _GfxData->mGeoLayouts) {
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for (auto &_GeoNode : _GfxData->mGenerateGeoLayouts) {
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String _GeoRootName = _GeoNode->mName;
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const void* actor = DynOS_Geo_GetActorLayoutFromName(_GeoRootName.begin());
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if (onlyConsiderActors && actor == NULL) { continue; }
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if (!onlyConsiderActors && _GeoNode != _GfxData->mGeoLayouts[_GfxData->mGeoLayouts.Count() - 1]) { continue; }
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DataNode<GeoLayout> *_GeoRoot = GetGeoLayout(_GfxData, _GeoRootName);
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if (_GeoRoot != NULL) {
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@ -1893,8 +1913,7 @@ void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
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// Generate a binary file for each actor found in the GfxData
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DynOS_Col_GeneratePack(aPackFolder, _ActorsFolders, _GfxData);
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bool foundActor = DynOS_Gfx_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData, true);
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if (!foundActor) { DynOS_Gfx_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData, false); }
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DynOS_Gfx_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData);
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DynOS_Gfx_Free(_GfxData);
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}
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