From a55d11e9584641d49f7498bf26a74eb66598fa3a Mon Sep 17 00:00:00 2001 From: Sunk <69110309+Sunketchupm@users.noreply.github.com> Date: Thu, 23 Mar 2023 17:13:08 -0400 Subject: [PATCH] Remove duplicate hook documentation (#318) --- docs/lua/guides/hooks.md | 1 - 1 file changed, 1 deletion(-) diff --git a/docs/lua/guides/hooks.md b/docs/lua/guides/hooks.md index 08ace7e3..9fc7c71e 100644 --- a/docs/lua/guides/hooks.md +++ b/docs/lua/guides/hooks.md @@ -116,7 +116,6 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh | HOOK_ON_CHAT_MESSAGE | Called when a chat message gets sent. Return `false` to prevent the message from being sent. | [MarioState](structs.md#MarioState) messageSender, `string` messageSent | | HOOK_OBJECT_SET_MODEL | Called when a behavior changes models. Also runs when a behavior spawns. | [Object](structs.md#Object) obj, `integer` modelID | | HOOK_CHARACTER_SOUND | Called when mario retrieves a character sound to play, return a character sound or `0` to override it. | [MarioState](structs.md#MarioState) mario, [enum CharacterSound](constants.md#enum-CharacterSound) characterSound | -| HOOK_BEFORE_SET_MARIO_ACTION | Called before Mario's action changes. Return an action to change the incoming action or `1` to cancel the action change. | `integer` incomingAction | | HOOK_JOINED_GAME | Called when the local player finishes the join process (if the player isn't the host) | None | | HOOK_BEFORE_SET_MARIO_ACTION | Called before Mario's action changes. Return an action to change the incoming action or `1` to cancel the action change. | [MarioState](structs.md#MarioState) mario, `integer` incomingAction |