add Hotkeys for Fullscreen (ALT+Enter)
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@ -18,12 +18,15 @@
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#include "gfx_window_manager_api.h"
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#include "gfx_screen_config.h"
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#include "../configfile.h"
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#include "src/pc/controller/controller_keyboard.h"
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static SDL_Window *wnd;
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static int inverted_scancode_table[512];
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extern bool configFullscreen;
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const SDL_Scancode windows_scancode_table[] =
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{
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/* 0 1 2 3 4 5 6 7 */
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@ -87,6 +90,11 @@ static void gfx_sdl_init(void) {
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wnd = SDL_CreateWindow("Super Mario 64 PC-Port", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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if (configFullscreen)
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{
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SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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SDL_GL_CreateContext(wnd);
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SDL_GL_SetSwapInterval(2); // TODO 0, 1 or 2 or remove this line
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@ -131,6 +139,22 @@ static int translate_scancode(int scancode) {
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static void gfx_sdl_onkeydown(int scancode) {
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keyboard_on_key_down(translate_scancode(scancode));
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const Uint8 *state = SDL_GetKeyboardState(NULL);
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if (state[SDL_SCANCODE_LALT] && state[SDL_SCANCODE_RETURN])
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{
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if (!configFullscreen)
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{
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SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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else
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{
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SDL_SetWindowFullscreen(wnd, 0);
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}
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configFullscreen = !configFullscreen;
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}
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}
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static void gfx_sdl_onkeyup(int scancode) {
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