Arena: ladder update and typo fix

the only behavior param now is ladder height
ladders' orientation (yaw) is now simply set by the object's yaw
when adding ladders in fast64, the cone empty is recommended
This commit is contained in:
MysterD 2023-06-01 13:00:42 -07:00
parent 8adf661058
commit acaa832b7b
2 changed files with 11 additions and 11 deletions

View File

@ -1,20 +1,17 @@
ACT_LADDER = allocate_mario_action(ACT_GROUP_AIRBORNE | ACT_FLAG_AIR)
-- behavior params:
-- ladder height|ladder orientation (0..3)
-- ex: 13881 <--
-- height^^|| orientation
-- 1388 .. 1
-- ladder height
-- ex: 1388
-- object yaw = ladder yaw
local sLadderClimb = 0
---@param obj Object
function bhv_arena_ladder_init(obj)
obj.hitboxRadius = 40
obj.hitboxHeight = math.floor(obj.oBehParams * 0.1)
obj.oFaceAngleYaw = (obj.oBehParams - math.floor(obj.oBehParams * 0.1) * 10) * 16384 - 32768
obj.hitboxHeight = obj.oBehParams
end
id_bhvArenaLadder = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_arena_ladder_init, nil)
@ -23,14 +20,15 @@ id_bhvArenaLadder = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_arena_ladder_in
function mario_check_for_ladder(m)
local ladder = obj_get_nearest_object_with_behavior_id(m.marioObj, id_bhvArenaLadder)
if ladder == nil then return end
if m.action & ACT_FLAG_ATTACKING ~= 0 and lateral_dist_between_objects(m.marioObj, ladder) < ladder.hitboxRadius + m.marioObj.hitboxRadius and m.pos.y < ladder.oPosY + ladder.hitboxHeight and m.pos.y > ladder.oPosY then
if m.action & ACT_FLAG_ATTACKING ~= 0 and lateral_dist_between_objects(m.marioObj, ladder) < ladder.hitboxRadius + m.marioObj.hitboxRadius and m.pos.y < ladder.oPosY + ladder.hitboxHeight and m.pos.y + m.marioObj.hitboxHeight > ladder.oPosY then
set_mario_action(m, ACT_LADDER, 0)
gMarioStateExtras[m.playerIndex].ladder = ladder
end
end
---@param m MarioState
function act_ladder(m)
local ladder = obj_get_nearest_object_with_behavior_id(m.marioObj, id_bhvArenaLadder)
local ladder = gMarioStateExtras[m.playerIndex].ladder
m.vel.x = 0
m.vel.y = 0
@ -67,6 +65,7 @@ function act_ladder(m)
if (m.input & (INPUT_A_PRESSED | INPUT_B_PRESSED)) ~= 0 then
set_mario_action(m,ACT_FREEFALL,0)
m.vel.y = m.controller.rawStickY * 0.2
gMarioStateExtras[m.playerIndex].ladder = nil
end
end

View File

@ -15,6 +15,7 @@ for i = 0, (MAX_PLAYERS - 1) do
e.prevHurtCounter = 0
e.levelTimer = 0
e.levelTimerLevel = 0
e.ladder = nil
local s = gPlayerSyncTable[i]
s.item = ITEM_NONE
@ -386,7 +387,7 @@ function mario_local_update(m)
-- prevent water heal
if m.health >= 0x100 then
if m.healthCounter == 0 and m.hurtCounter == 0 then
if m.healCounter == 0 and m.hurtCounter == 0 then
if ((m.action & ACT_FLAG_SWIMMING ~= 0) and (m.action & ACT_FLAG_INTANGIBLE == 0)) then
if ((m.pos.y >= (m.waterLevel - 140)) and not (m.area.terrainType & TERRAIN_SNOW ~= 0)) then
m.health = m.health - 0x1A