From ace89d2afdfd68c7139c48e25d8547b267d10b71 Mon Sep 17 00:00:00 2001 From: MysterD Date: Sat, 19 Sep 2020 14:30:19 -0700 Subject: [PATCH] Allow other players to update entities grabbing you In theory this should fix a rare King Bobomb softlock --- src/pc/network/packets/packet_object.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/pc/network/packets/packet_object.c b/src/pc/network/packets/packet_object.c index 97267aee..237f0e63 100644 --- a/src/pc/network/packets/packet_object.c +++ b/src/pc/network/packets/packet_object.c @@ -368,7 +368,6 @@ void network_receive_object(struct Packet* p) { // make sure no one can update an object we're holding if (gNetworkType == NT_SERVER) { // two-player hack: needs priority if (gMarioStates[0].heldObj == o) { return; } - if (gMarioStates[0].heldByObj == o) { return; } } // read the rest of the packet data