Fixed Mario going invisible when both are sliding
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7cc01ab03d
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@ -1941,7 +1941,7 @@ skippy:
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void init_mario_from_save_file(void) {
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void init_mario_from_save_file(void) {
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bool isMario = (gMarioState == &gMarioStates[0]);
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bool isMario = (gMarioState == &gMarioStates[0]);
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gMarioState->unk00 = 0;
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gMarioState->unk00 = isMario ? 0 : 1;
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gMarioState->flags = 0;
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gMarioState->flags = 0;
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gMarioState->action = 0;
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gMarioState->action = 0;
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int i = isMario ? 0 : 1;
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int i = isMario ? 0 : 1;
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@ -503,6 +503,14 @@ s32 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist) {
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return TRUE;
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return TRUE;
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}
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}
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mGfxX = gLuigiObject->header.gfx.pos[0];
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mGfxY = gLuigiObject->header.gfx.pos[1];
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mGfxZ = gLuigiObject->header.gfx.pos[2];
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if ((x - mGfxX) * (x - mGfxX) + (y - mGfxY) * (y - mGfxY) + (z - mGfxZ) * (z - mGfxZ)
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< (f32)(dist * dist)) {
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return TRUE;
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}
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return FALSE;
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return FALSE;
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}
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}
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