CAMERA_MODE_NONE crash fix (#278)
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@ -2912,7 +2912,9 @@ void set_camera_mode(struct Camera *c, s16 mode, s16 frames) {
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vec3f_copy(end->pos, c->pos);
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vec3f_copy(end->pos, c->pos);
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vec3f_sub(end->pos, sMarioCamState->pos);
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vec3f_sub(end->pos, sMarioCamState->pos);
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sAreaYaw = sModeTransitions[sModeInfo.newMode](c, end->focus, end->pos);
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if (sModeInfo.newMode != CAMERA_MODE_NONE) {
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sAreaYaw = sModeTransitions[sModeInfo.newMode](c, end->focus, end->pos);
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}
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// End was updated by sModeTransitions
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// End was updated by sModeTransitions
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vec3f_sub(end->focus, sMarioCamState->pos);
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vec3f_sub(end->focus, sMarioCamState->pos);
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