Make the join process a bit smoother
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@ -213,6 +213,9 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
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snprintf(np->name, MAX_PLAYER_STRING, "%s", name);
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network_player_update_model(0);
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for (int j = 0; j < MAX_RX_SEQ_IDS; j++) { np->rxSeqIds[j] = 0; }
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np->onRxSeqId = 0;
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gNetworkPlayerLocal = np;
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if (gNetworkType == NT_SERVER) {
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@ -231,7 +234,7 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
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np->lastReceived = clock_elapsed();
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np->lastSent = clock_elapsed();
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np->modelIndex = modelIndex;
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np->paletteIndex = paletteIndex;
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//np->paletteIndex = paletteIndex; // do not set here, we already know their palette!
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np->localLevelMatch = (np->currCourseNum == gCurrCourseNum && np->currActNum == gCurrActStarNum && np->currLevelNum == gCurrLevelNum);
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snprintf(np->name, MAX_PLAYER_STRING, "%s", name);
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network_player_update_model(i);
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@ -268,6 +271,8 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
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network_player_update_model(i);
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if (gNetworkType == NT_SERVER || type == NPT_SERVER) { gNetworkSystem->save_id(i, 0); }
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for (int j = 0; j < MAX_SYNC_OBJECTS; j++) { gSyncObjects[j].rxEventId[i] = 0; }
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for (int j = 0; j < MAX_RX_SEQ_IDS; j++) { np->rxSeqIds[j] = 0; }
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np->onRxSeqId = 0;
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if (type == NPT_SERVER) {
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gNetworkPlayerServer = np;
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} else {
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@ -115,6 +115,7 @@ void network_send_join(struct Packet* joinRequestPacket) {
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void network_receive_join(struct Packet* p) {
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assert(gNetworkType == NT_CLIENT);
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if (gNetworkPlayerLocal != NULL) { return; }
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LOG_INFO("received join packet");
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gOverrideEeprom = eeprom;
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