Added a bunch of camera functions to Lua
This commit is contained in:
parent
eb5ac5ea45
commit
b38af4b798
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@ -149,7 +149,8 @@ def process_define(filename, line):
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continue
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p = re.sub(r'0x[a-fA-F0-9]+', '', p)
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if re.search('[a-z]', p) != None:
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print('UNRECOGNIZED DEFINE: ' + line)
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if 'gCurrentObject' not in line:
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print('UNRECOGNIZED DEFINE: ' + line)
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return None
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if not allowed_identifier(filename, ident):
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@ -49,7 +49,6 @@ in_files = [
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override_allowed_functions = {
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"src/audio/external.h": [ " play_", "fade" ],
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"src/game/camera.h": [ "set_.*camera_.*shake", "set_camera_mode" ],
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"src/game/rumble_init.c": [ "queue_rumble_", "reset_rumble_timers" ],
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"src/pc/djui/djui_popup.h" : [ "create" ],
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"src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags" ],
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@ -78,6 +77,7 @@ override_disallowed_functions = {
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"src/game/obj_behaviors_2.c": [ "wiggler_jumped_on_attack_handler", "huge_goomba_weakly_attacked" ],
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"src/game/spawn_sound.c": [ "spawner" ],
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"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field" ],
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"src/game/camera.h": [ "update_camera", "init_camera", "stub_camera", "^reset_camera" ],
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}
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lua_function_params = {
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@ -13,16 +13,27 @@ replacements = {
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'BAD_RETURN(u64)': 'void',
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'BAD_RETURN(f32)': 'void',
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'BAD_RETURN(f64)': 'void',
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}
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def extract_functions(filename):
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with open(filename) as file:
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lines = file.readlines()
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# deal with certain ifdefs
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# combine lines
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txt = ''
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gobbling = False
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for line in lines:
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txt += line
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# convert multi-line stuff
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txt = txt.replace('\r', ' ')
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txt = txt.replace('\\\n', ' ')
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# deal with certain ifdefs
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gobbling = False
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tmp = txt
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txt = ''
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for line in tmp.splitlines():
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if line.strip() == '#ifdef AVOID_UB':
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gobbling = True
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if line.strip() == '#else':
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@ -32,6 +43,7 @@ def extract_functions(filename):
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if not gobbling:
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txt += line + '\n'
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# do string replacements
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for replacement in replacements:
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txt = txt.replace(replacement, replacements[replacement])
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@ -43,6 +55,8 @@ def extract_functions(filename):
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if line.strip().startswith('#') or in_directive:
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in_directive = line.strip().endswith('\\')
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continue
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if line.strip().startswith('typedef'):
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continue
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if '//' in line:
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line = line.split('//', 1)[0]
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txt += line
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@ -12,6 +12,422 @@ function get_id_from_behavior(behavior)
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-- ...
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end
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--- @param c Camera
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--- @param goal number
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--- @param inc number
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--- @return nil
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function approach_camera_height(c, goal, inc)
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-- ...
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end
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--- @param current number
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--- @param target number
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--- @param multiplier number
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--- @return number
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function approach_f32_asymptotic(current, target, multiplier)
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-- ...
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end
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--- @param current Pointer_number
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--- @param target number
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--- @param multiplier number
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--- @return integer
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function approach_f32_asymptotic_bool(current, target, multiplier)
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-- ...
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end
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--- @param current integer
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--- @param target integer
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--- @param divisor integer
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--- @return integer
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function approach_s16_asymptotic(current, target, divisor)
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-- ...
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end
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--- @param current Pointer_integer
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--- @param target integer
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--- @param divisor integer
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--- @return integer
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function approach_s16_asymptotic_bool(current, target, divisor)
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-- ...
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end
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--- @param current Vec3f
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--- @param target Vec3f
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--- @param xMul number
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--- @param yMul number
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--- @param zMul number
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--- @return nil
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function approach_vec3f_asymptotic(current, target, xMul, yMul, zMul)
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-- ...
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end
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--- @param a Vec3f
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--- @param b Vec3f
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--- @return number
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function calc_abs_dist(a, b)
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-- ...
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end
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--- @param a Vec3f
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--- @param b Vec3f
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--- @return number
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function calc_hor_dist(a, b)
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-- ...
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end
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--- @param from Vec3f
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--- @param to Vec3f
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--- @param pitch Pointer_integer
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--- @param yaw Pointer_integer
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--- @return nil
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function calculate_angles(from, to, pitch, yaw)
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-- ...
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end
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--- @param from Vec3f
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--- @param to Vec3f
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--- @return integer
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function calculate_pitch(from, to)
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-- ...
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end
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--- @param from Vec3f
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--- @param to Vec3f
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--- @return integer
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function calculate_yaw(from, to)
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-- ...
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end
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--- @param angle integer
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--- @return integer
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function cam_select_alt_mode(angle)
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-- ...
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end
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--- @param value number
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--- @param target number
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--- @param increment number
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--- @return number
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function camera_approach_f32_symmetric(value, target, increment)
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-- ...
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end
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--- @param current Pointer_number
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--- @param target number
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--- @param increment number
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--- @return integer
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function camera_approach_f32_symmetric_bool(current, target, increment)
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-- ...
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end
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--- @param current Pointer_integer
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--- @param target integer
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--- @param increment integer
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--- @return integer
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function camera_approach_s16_symmetric_bool(current, target, increment)
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-- ...
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end
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--- @param c Camera
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--- @return integer
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function camera_course_processing(c)
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-- ...
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end
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--- @param from Vec3f
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--- @param to Vec3f
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--- @param maxPitch integer
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--- @param minPitch integer
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--- @return integer
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function clamp_pitch(from, to, maxPitch, minPitch)
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-- ...
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end
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--- @param pos Vec3f
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--- @param origin Vec3f
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--- @param xMax number
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--- @param xMin number
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--- @param zMax number
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--- @param zMin number
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--- @return integer
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function clamp_positions_and_find_yaw(pos, origin, xMax, xMin, zMax, zMin)
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-- ...
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end
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--- @param pos Vec3f
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--- @param offsetY number
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--- @param radius number
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--- @return integer
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function collide_with_walls(pos, offsetY, radius)
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-- ...
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end
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--- @param cutscene integer
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--- @param o Object
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--- @return integer
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function cutscene_object(cutscene, o)
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-- ...
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end
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--- @param cutscene integer
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--- @param o Object
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--- @param dialogID integer
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--- @return integer
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function cutscene_object_with_dialog(cutscene, o, dialogID)
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-- ...
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end
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--- @param cutscene integer
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--- @param o Object
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--- @return integer
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function cutscene_object_without_dialog(cutscene, o)
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-- ...
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end
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--- @param preset integer
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--- @return nil
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function cutscene_set_fov_shake_preset(preset)
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-- ...
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end
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--- @param obj integer
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--- @param frame integer
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--- @return integer
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function cutscene_spawn_obj(obj, frame)
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-- ...
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end
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--- @param currentState integer
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--- @param buttonsPressed integer
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--- @param buttonsDown integer
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--- @return integer
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function find_c_buttons_pressed(currentState, buttonsPressed, buttonsDown)
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-- ...
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end
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--- @param pg PlayerGeometry
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--- @return nil
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function find_mario_floor_and_ceil(pg)
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-- ...
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end
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--- @param c Camera
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--- @return integer
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function get_cutscene_from_mario_status(c)
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-- ...
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end
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--- @param c Camera
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--- @return nil
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function handle_c_button_movement(c)
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-- ...
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end
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--- @param from Vec3f
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--- @param to Vec3f
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--- @param surf Surface
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--- @param range integer
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--- @param surfType integer
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--- @return integer
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function is_range_behind_surface(from, to, surf, range, surfType)
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-- ...
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end
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--- @param posX number
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--- @param posY number
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--- @param posZ number
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--- @return integer
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function is_within_100_units_of_mario(posX, posY, posZ)
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-- ...
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end
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--- @param c Camera
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--- @return nil
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function move_mario_head_c_up(c)
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-- ...
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end
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--- @param p Vec3f
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--- @param spline[] CutsceneSplinePoint
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--- @param splineSegment Pointer_integer
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--- @param progress Pointer_number
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--- @return integer
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function move_point_along_spline(p, spline[], splineSegment, progress)
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-- ...
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end
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--- @param newPos Vec3f
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--- @param newFoc Vec3f
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--- @param curPos Vec3f
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--- @param curFoc Vec3f
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--- @param oldPos Vec3f
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--- @param oldFoc Vec3f
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--- @param yaw integer
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--- @return integer
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function next_lakitu_state(newPos, newFoc, curPos, curFoc, oldPos, oldFoc, yaw)
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-- ...
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end
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--- @param o Object
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--- @param point Vec3f
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--- @param pitchOff integer
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--- @param yawOff integer
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--- @param pitchDiv integer
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--- @param yawDiv integer
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--- @return nil
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function obj_rotate_towards_point(o, point, pitchOff, yawOff, pitchDiv, yawDiv)
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-- ...
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end
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--- @param dst Vec3f
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--- @param o Object
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--- @return nil
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function object_pos_to_vec3f(dst, o)
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-- ...
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end
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--- @param dst Vec3f
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--- @param from Vec3f
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--- @param to Vec3f
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--- @param rotation Vec3s
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--- @return nil
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function offset_rotated(dst, from, to, rotation)
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-- ...
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end
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--- @param c Camera
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--- @param areaYaw integer
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--- @return integer
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function offset_yaw_outward_radial(c, areaYaw)
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-- ...
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end
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--- @return nil
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function play_camera_buzz_if_c_sideways()
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-- ...
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end
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--- @return nil
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function play_camera_buzz_if_cbutton()
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-- ...
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end
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--- @return nil
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function play_camera_buzz_if_cdown()
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-- ...
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end
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--- @param c Camera
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--- @return nil
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function play_cutscene(c)
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-- ...
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end
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--- @return nil
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function play_sound_button_change_blocked()
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-- ...
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end
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--- @return nil
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function play_sound_cbutton_down()
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-- ...
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end
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--- @return nil
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function play_sound_cbutton_side()
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-- ...
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end
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--- @return nil
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function play_sound_cbutton_up()
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-- ...
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end
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--- @return nil
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function play_sound_if_cam_switched_to_lakitu_or_mario()
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-- ...
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end
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--- @return nil
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function play_sound_rbutton_changed()
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-- ...
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end
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--- @param c Camera
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--- @param unused number
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--- @return integer
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function radial_camera_input(c, unused)
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-- ...
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end
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--- @param dst Vec3s
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--- @param xRange integer
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--- @param yRange integer
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--- @param zRange integer
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--- @return nil
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function random_vec3s(dst, xRange, yRange, zRange)
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-- ...
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end
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--- @param c Camera
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--- @return nil
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function reset_camera(c)
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-- ...
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end
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--- @param pos Vec3f
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--- @param lastGood Vec3f
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--- @return nil
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function resolve_geometry_collisions(pos, lastGood)
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-- ...
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end
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--- @param c Camera
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--- @param cPos Vec3f
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--- @param avoidYaw Pointer_integer
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--- @param yawRange integer
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--- @return integer
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function rotate_camera_around_walls(c, cPos, avoidYaw, yawRange)
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-- ...
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end
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--- @param dst Vec3f
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--- @param src Vec3f
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--- @param yaw integer
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--- @return nil
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function rotate_in_xz(dst, src, yaw)
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-- ...
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end
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--- @param dst Vec3f
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--- @param src Vec3f
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--- @param pitch integer
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--- @return nil
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function rotate_in_yz(dst, src, pitch)
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-- ...
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end
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--- @param dest Vec3f
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--- @param from Vec3f
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--- @param to Vec3f
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--- @param scale number
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--- @return nil
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function scale_along_line(dest, from, to, scale)
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-- ...
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end
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--- @return nil
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function select_mario_cam_mode()
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-- ...
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end
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--- @param mode integer
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--- @return integer
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function set_cam_angle(mode)
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-- ...
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end
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--- @param c Camera
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--- @param mode integer
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--- @param frames integer
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|
@ -74,6 +490,160 @@ function set_environmental_camera_shake(shake)
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-- ...
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end
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--- @param preset integer
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--- @return nil
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function set_fixed_cam_axis_sa_lobby(preset)
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-- ...
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end
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--- @param func integer
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--- @return nil
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function set_fov_function(func)
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-- ...
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end
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--- @param amplitude integer
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--- @param decay integer
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--- @param shakeSpeed integer
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--- @return nil
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function set_fov_shake(amplitude, decay, shakeSpeed)
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-- ...
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end
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--- @param preset integer
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--- @param posX number
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--- @param posY number
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--- @param posZ number
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--- @return nil
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function set_fov_shake_from_point_preset(preset, posX, posY, posZ)
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-- ...
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end
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--- @param mode integer
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--- @return nil
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function set_handheld_shake(mode)
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-- ...
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end
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--- @param dst Pointer_number
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--- @param goal number
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--- @param scale number
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--- @return integer
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function set_or_approach_f32_asymptotic(dst, goal, scale)
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-- ...
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end
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--- @param current Pointer_integer
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--- @param target integer
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--- @param increment integer
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--- @return integer
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function set_or_approach_s16_symmetric(current, target, increment)
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-- ...
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end
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--- @param dst Vec3f
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--- @param goal Vec3f
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--- @param xMul number
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--- @param yMul number
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--- @param zMul number
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--- @return nil
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function set_or_approach_vec3f_asymptotic(dst, goal, xMul, yMul, zMul)
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||||
-- ...
|
||||
end
|
||||
|
||||
--- @param mag integer
|
||||
--- @param decay integer
|
||||
--- @param inc integer
|
||||
--- @param maxDist number
|
||||
--- @param posX number
|
||||
--- @param posY number
|
||||
--- @param posZ number
|
||||
--- @return nil
|
||||
function set_pitch_shake_from_point(mag, decay, inc, maxDist, posX, posY, posZ)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param pos Vec3f
|
||||
--- @param focus Vec3f
|
||||
--- @return nil
|
||||
function shake_camera_handheld(pos, focus)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param pos Vec3f
|
||||
--- @param focus Vec3f
|
||||
--- @return nil
|
||||
function shake_camera_pitch(pos, focus)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param roll Pointer_integer
|
||||
--- @return nil
|
||||
function shake_camera_roll(roll)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param pos Vec3f
|
||||
--- @param focus Vec3f
|
||||
--- @return nil
|
||||
function shake_camera_yaw(pos, focus)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param c Camera
|
||||
--- @return nil
|
||||
function soft_reset_camera(c)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param c Camera
|
||||
--- @param cutscene integer
|
||||
--- @return nil
|
||||
function start_cutscene(c, cutscene)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param cutscene integer
|
||||
--- @return integer
|
||||
function start_object_cutscene_without_focus(cutscene)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param c Camera
|
||||
--- @param frames integer
|
||||
--- @return nil
|
||||
function transition_next_state(c, frames)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param trigger integer
|
||||
--- @return integer
|
||||
function trigger_cutscene_dialog(trigger)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param dst Vec3f
|
||||
--- @param src Vec3f
|
||||
--- @return nil
|
||||
function vec3f_sub(dst, src)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @param src Vec3f
|
||||
--- @return nil
|
||||
function vec3f_to_object_pos(o, src)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param displacementX number
|
||||
--- @param displacementY number
|
||||
--- @param displacementZ number
|
||||
--- @return nil
|
||||
function warp_camera(displacementX, displacementY, displacementZ)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param m MarioState
|
||||
--- @return Character
|
||||
function get_character(m)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue