From b45e8e7e58553f0ddba624f4e70437121ee52b56 Mon Sep 17 00:00:00 2001 From: Isaac <62234577+Isaac0-dev@users.noreply.github.com> Date: Thu, 28 Apr 2022 11:34:31 +1000 Subject: [PATCH] Check if in water before changing camera. (#71) --- src/game/mario_actions_automatic.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/mario_actions_automatic.c b/src/game/mario_actions_automatic.c index 9617e2ba..418f8e87 100644 --- a/src/game/mario_actions_automatic.c +++ b/src/game/mario_actions_automatic.c @@ -929,7 +929,7 @@ static void bubbled_offset_visual(struct MarioState* m) { } s32 act_bubbled(struct MarioState* m) { - if (m->playerIndex == 0) { + if (m->playerIndex == 0 && m->area->camera->mode == CAMERA_MODE_WATER_SURFACE) { set_camera_mode(m->area->camera, CAMERA_MODE_FREE_ROAM, 1); } struct MarioState* targetMarioState = nearest_mario_state_to_object(m->marioObj);