Arena - slight hammer buff
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@ -198,6 +198,9 @@ function render_health()
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width = width - 4 * scale
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height = height - 4 * scale
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health = mario_health_float(gMarioStates[0])
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if health > 0 and health < 0.02 then
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health = 0.02
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end
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width = math.floor(width * health)
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rscale = clamp(((1 - health) ^ 2) * 3, 0, 1)
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gscale = clamp((health ^ 2) * 2, 0, 1)
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@ -127,7 +127,7 @@ function mario_local_hammer_check(m)
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if sattacker.item == ITEM_HAMMER and mario_hammer_is_attack(mattacker.action) and passes_pvp_interaction_checks(mattacker, cmvictim) ~= 0 and passes_pvp_interaction_checks(mattacker, m) ~= 0 and global_index_hurts_mario_state(npattacker.globalIndex, m) then
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local pos = mario_hammer_position(mattacker)
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local dist = vec3f_dist(pos, cmvictim.pos)
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if dist <= 165 then
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if dist <= 200 then
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local yOffset = 0.6
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if mattacker.action == ACT_JUMP_KICK then
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yOffset = 1.0
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@ -155,9 +155,9 @@ function mario_local_hammer_check(m)
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e.lastDamagedByGlobal = npattacker.globalIndex
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if mattacker.action == ACT_JUMP_KICK or mattacker.action == ACT_DIVE then
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m.hurtCounter = 9
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m.hurtCounter = 10
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else
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m.hurtCounter = 14
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m.hurtCounter = 15
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end
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end
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end
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