Increase bettercam's precision
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@ -978,7 +978,7 @@ void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Ve
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// increase collision checking precision (normally 1)
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// increase collision checking precision (normally 1)
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f32 precision = 2;
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f32 precision = 5;
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// Get cells we cross using DDA
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// Get cells we cross using DDA
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if (absx(dir[0]) >= absx(dir[2]))
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if (absx(dir[0]) >= absx(dir[2]))
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