fix bugged Heave-Ho in Wet-Dry World

This commit is contained in:
uwabami 2020-05-14 16:11:59 +02:00
parent a148d1a5fa
commit bbd3cb5abe
1 changed files with 3 additions and 3 deletions

View File

@ -72,19 +72,19 @@ void heave_ho_act_3(void) {
}
void heave_ho_act_0(void) {
cur_obj_set_pos_to_home();
#ifndef NODRAWINGDISTANCE
if (find_water_level(o->oPosX, o->oPosZ) < o->oPosY && o->oDistanceToMario < 4000.0f) {
#else
if (find_water_level(o->oPosX, o->oPosZ) < (o->oPosY - 50.0f)) {
#endif
cur_obj_set_pos_to_home();
cur_obj_become_tangible();
cur_obj_unhide();
o->oAction = 1;
#ifndef NODRAWINGDISTANCE
} else {
cur_obj_become_intangible();
cur_obj_hide();
}
#endif
}
void (*sHeaveHoActions[])(void) = { heave_ho_act_0, heave_ho_act_1, heave_ho_act_2, heave_ho_act_3 };