Added HOOK_ON_PVP_ATTACK

This commit is contained in:
MysterD 2022-02-02 19:19:17 -08:00
parent 7bca69b4bb
commit bdb6de75e1
6 changed files with 50 additions and 3 deletions

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@ -7,7 +7,8 @@ HOOK_MARIO_UPDATE = 1
HOOK_BEFORE_MARIO_UPDATE = 2
HOOK_ON_SET_MARIO_ACTION = 3
HOOK_BEFORE_PHYS_STEP = 4
HOOK_MAX = 5
HOOK_ON_PVP_ATTACK = 5
HOOK_MAX = 6
_CObject = {
__index = function (t,k)
@ -139,6 +140,15 @@ CT_TOAD = 2
CT_WALUIGI = 3
CT_MAX = 4
NPT_UNKNOWN = 0
NPT_LOCAL = 1
NPT_SERVER = 2
NPT_CLIENT = 3
UNKNOWN_LOCAL_INDEX = -1
UNKNOWN_GLOBAL_INDEX = -1
UNKNOWN_NETWORK_INDEX = -1
------------
-- layers --
------------

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@ -617,6 +617,7 @@
- HOOK_BEFORE_MARIO_UPDATE
- HOOK_ON_SET_MARIO_ACTION
- HOOK_BEFORE_PHYS_STEP
- HOOK_ON_PVP_ATTACK
- HOOK_MAX
[:arrow_up_small:](#)

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@ -27,6 +27,7 @@
#include "pc/configfile.h"
#include "pc/network/network.h"
#include "pc/lua/smlua_hooks.h"
#define INT_GROUND_POUND_OR_TWIRL (1 << 0) // 0x01
#define INT_PUNCH (1 << 1) // 0x02
@ -1339,9 +1340,10 @@ u32 interact_player(struct MarioState* m, UNUSED u32 interactType, struct Object
// attacked
u8 isInCutscene = ((m->action & ACT_GROUP_MASK) == ACT_GROUP_CUTSCENE) || ((m2->action & ACT_GROUP_MASK) == ACT_GROUP_CUTSCENE);
isInCutscene = isInCutscene || (m->action == ACT_IN_CANNON) || (m2->action == ACT_IN_CANNON);
u8 isAttackerInvulnerable = (m->action & ACT_FLAG_INVULNERABLE) || m->invincTimer != 0 || m->hurtCounter != 0;
u8 isInvulnerable = (m2->action & ACT_FLAG_INVULNERABLE) || m2->invincTimer != 0 || m2->hurtCounter != 0 || isInCutscene;
u8 isIgnoredAttack = (m->action == ACT_JUMP || m->action == ACT_DOUBLE_JUMP);
if ((interaction & INT_ANY_ATTACK) && !(interaction & INT_HIT_FROM_ABOVE) && !isInvulnerable && !isIgnoredAttack) {
if ((interaction & INT_ANY_ATTACK) && !(interaction & INT_HIT_FROM_ABOVE) && !isInvulnerable && !isIgnoredAttack && !isAttackerInvulnerable) {
// determine if slide attack should be ignored
if ((interaction & INT_ATTACK_SLIDE) && player_is_sliding(m2)) {
@ -1388,6 +1390,8 @@ u32 interact_player(struct MarioState* m, UNUSED u32 interactType, struct Object
take_damage_and_knock_back(m2, m->marioObj);
bounce_back_from_attack(m, interaction);
m2->interactObj = NULL;
smlua_call_event_hooks_mario_params(HOOK_ON_PVP_ATTACK, m, m2);
return FALSE;
}

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@ -3,7 +3,8 @@ char gSmluaConstants[] = "HOOK_UPDATE = 0\n"
"HOOK_BEFORE_MARIO_UPDATE = 2\n"
"HOOK_ON_SET_MARIO_ACTION = 3\n"
"HOOK_BEFORE_PHYS_STEP = 4\n"
"HOOK_MAX = 5\n"
"HOOK_ON_PVP_ATTACK = 5\n"
"HOOK_MAX = 6\n"
"_CObject = {\n"
" __index = function (t,k)\n"
" return _get_field(t['_lot'], t['_pointer'], k)\n"

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@ -75,6 +75,34 @@ void smlua_call_event_hooks_mario_param(enum LuaHookedEventType hookType, struct
}
}
void smlua_call_event_hooks_mario_params(enum LuaHookedEventType hookType, struct MarioState* m1, struct MarioState* m2) {
lua_State* L = gLuaState;
if (L == NULL) { return; }
struct LuaHookedEvent* hook = &sHookedEvents[hookType];
for (int i = 0; i < hook->count; i++) {
// push the callback onto the stack
lua_rawgeti(L, LUA_REGISTRYINDEX, hook->reference[i]);
// push mario state
lua_getglobal(L, "gMarioStates");
lua_pushinteger(L, m1->playerIndex);
lua_gettable(L, -2);
lua_remove(L, -2);
// push mario state
lua_getglobal(L, "gMarioStates");
lua_pushinteger(L, m2->playerIndex);
lua_gettable(L, -2);
lua_remove(L, -2);
// call the callback
if (0 != lua_pcall(L, 2, 0, 0)) {
LOG_LUA("Failed to call the callback: %s", lua_tostring(L, -1));
continue;
}
}
}
////////////////////
// hooked actions //
////////////////////

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@ -9,6 +9,7 @@ enum LuaHookedEventType {
HOOK_BEFORE_MARIO_UPDATE,
HOOK_ON_SET_MARIO_ACTION,
HOOK_BEFORE_PHYS_STEP,
HOOK_ON_PVP_ATTACK,
HOOK_MAX,
};
@ -18,11 +19,13 @@ static char* LuaHookedEventTypeName[] = {
"HOOK_BEFORE_MARIO_UPDATE",
"HOOK_ON_SET_MARIO_ACTION",
"HOOK_BEFORE_PHYS_STEP",
"HOOK_ON_PVP_ATTACK",
"HOOK_MAX"
};
void smlua_call_event_hooks(enum LuaHookedEventType hookType);
void smlua_call_event_hooks_mario_param(enum LuaHookedEventType hookType, struct MarioState* m);
void smlua_call_event_hooks_mario_params(enum LuaHookedEventType hookType, struct MarioState* m1, struct MarioState* m2);
bool smlua_call_action_hook(struct MarioState* m, s32* returnValue);
void smlua_bind_hooks(void);