From c0a86927bcff7d9fb5a69a8b8a046a3f393110fc Mon Sep 17 00:00:00 2001 From: MysterD Date: Wed, 23 Sep 2020 00:13:34 -0700 Subject: [PATCH] Suppress incorrect player connected message --- src/pc/network/network_player.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/pc/network/network_player.c b/src/pc/network/network_player.c index 2b48d83f..3866a716 100644 --- a/src/pc/network/network_player.c +++ b/src/pc/network/network_player.c @@ -89,7 +89,7 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex) { np->lastReceived = clock(); gNetworkSystem->save_id(i); if (type == NPT_SERVER) { gNetworkPlayerServer = np; } - chat_add_message("player connected", CMT_SYSTEM); + else { chat_add_message("player connected", CMT_SYSTEM); } LOG_INFO("player connected, local %d, global %d", i, globalIndex); extern s16 sCurrPlayMode; if (gNetworkType == NT_SERVER && sCurrPlayMode == PLAY_MODE_SYNC_LEVEL) {