Synchronize peak height to prevent random yelling of remote
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c2cdb654f9
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c1b28486b3
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@ -33,6 +33,7 @@ void network_send_player(void) {
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packet_write(&p, &gMarioStates[0].actionArg, sizeof(u32));
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packet_write(&p, &gMarioStates[0].currentRoom, sizeof(s16));
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packet_write(&p, &gMarioStates[0].squishTimer, sizeof(u8));
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packet_write(&p, &gMarioStates[0].peakHeight, sizeof(f32));
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packet_write(&p, &customFlags, sizeof(u8));
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packet_write(&p, &heldSyncID, sizeof(u32));
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packet_write(&p, &heldBySyncID, sizeof(u32));
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@ -63,6 +64,7 @@ void network_receive_player(struct Packet* p) {
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packet_read(p, &gMarioStates[1].actionArg, sizeof(u32));
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packet_read(p, &gMarioStates[1].currentRoom, sizeof(s16));
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packet_read(p, &gMarioStates[1].squishTimer, sizeof(u8));
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packet_read(p, &gMarioStates[1].peakHeight, sizeof(f32));
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packet_read(p, &customFlags, sizeof(u8));
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packet_read(p, &heldSyncID, sizeof(u32));
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packet_read(p, &heldBySyncID, sizeof(u32));
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