Add RPi-related optimizations.
This commit is contained in:
parent
568d964593
commit
c30450a1d2
|
@ -80,16 +80,28 @@ const SDL_Scancode scancode_rmapping_nonextended[][2] = {
|
||||||
|
|
||||||
static void gfx_sdl_init(void) {
|
static void gfx_sdl_init(void) {
|
||||||
SDL_Init(SDL_INIT_VIDEO);
|
SDL_Init(SDL_INIT_VIDEO);
|
||||||
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||||
|
|
||||||
|
#ifdef TARGET_RPI
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); // These attributes allow for hardware acceleration on RPis.
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||||
|
#endif
|
||||||
|
|
||||||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
|
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
|
||||||
|
|
||||||
|
#ifndef TARGET_RPI
|
||||||
wnd = SDL_CreateWindow("Super Mario 64 PC-Port", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
wnd = SDL_CreateWindow("Super Mario 64 PC-Port", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||||
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||||
|
#else
|
||||||
|
wnd = SDL_CreateWindow("Super Mario 64 RPi (GLES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||||
|
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
if (configFullscreen)
|
if (configFullscreen)
|
||||||
{
|
{
|
||||||
SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||||
|
@ -204,4 +216,4 @@ struct GfxWindowManagerAPI gfx_sdl = {
|
||||||
gfx_sdl_swap_buffers_begin,
|
gfx_sdl_swap_buffers_begin,
|
||||||
gfx_sdl_swap_buffers_end,
|
gfx_sdl_swap_buffers_end,
|
||||||
gfx_sdl_get_time
|
gfx_sdl_get_time
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue