Fix crash in move_into_c_up()
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@ -2750,20 +2750,21 @@ void move_into_c_up(struct Camera *c) {
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if (!c) { return; }
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if (!c) { return; }
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struct LinearTransitionPoint *start = &sModeInfo.transitionStart;
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struct LinearTransitionPoint *start = &sModeInfo.transitionStart;
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struct LinearTransitionPoint *end = &sModeInfo.transitionEnd;
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struct LinearTransitionPoint *end = &sModeInfo.transitionEnd;
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s16 modInfoMax = MAX(sModeInfo.frame, 1);
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f32 dist = end->dist - start->dist;
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f32 dist = end->dist - start->dist;
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s16 pitch = end->pitch - start->pitch;
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s16 pitch = end->pitch - start->pitch;
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s16 yaw = end->yaw - start->yaw;
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s16 yaw = end->yaw - start->yaw;
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// Linearly interpolate from start to end position's polar coordinates
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// Linearly interpolate from start to end position's polar coordinates
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dist = start->dist + dist * sModeInfo.frame / sModeInfo.max;
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dist = start->dist + dist * sModeInfo.frame / modInfoMax;
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pitch = start->pitch + pitch * sModeInfo.frame / sModeInfo.max;
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pitch = start->pitch + pitch * sModeInfo.frame / modInfoMax;
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yaw = start->yaw + yaw * sModeInfo.frame / sModeInfo.max;
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yaw = start->yaw + yaw * sModeInfo.frame / modInfoMax;
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// Linearly interpolate the focus from start to end
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// Linearly interpolate the focus from start to end
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c->focus[0] = start->focus[0] + (end->focus[0] - start->focus[0]) * sModeInfo.frame / sModeInfo.max;
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c->focus[0] = start->focus[0] + (end->focus[0] - start->focus[0]) * sModeInfo.frame / modInfoMax;
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c->focus[1] = start->focus[1] + (end->focus[1] - start->focus[1]) * sModeInfo.frame / sModeInfo.max;
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c->focus[1] = start->focus[1] + (end->focus[1] - start->focus[1]) * sModeInfo.frame / modInfoMax;
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c->focus[2] = start->focus[2] + (end->focus[2] - start->focus[2]) * sModeInfo.frame / sModeInfo.max;
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c->focus[2] = start->focus[2] + (end->focus[2] - start->focus[2]) * sModeInfo.frame / modInfoMax;
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vec3f_add(c->focus, sMarioCamState->pos);
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vec3f_add(c->focus, sMarioCamState->pos);
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vec3f_set_dist_and_angle(c->focus, c->pos, dist, pitch, yaw);
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vec3f_set_dist_and_angle(c->focus, c->pos, dist, pitch, yaw);
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@ -2772,7 +2773,7 @@ void move_into_c_up(struct Camera *c) {
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sMarioCamState->headRotation[1] = 0;
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sMarioCamState->headRotation[1] = 0;
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// Finished zooming in
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// Finished zooming in
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if (++sModeInfo.frame == sModeInfo.max) {
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if (++sModeInfo.frame >= modInfoMax) {
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gCameraMovementFlags &= ~CAM_MOVING_INTO_MODE;
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gCameraMovementFlags &= ~CAM_MOVING_INTO_MODE;
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}
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}
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}
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}
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@ -2965,7 +2966,7 @@ void set_camera_mode(struct Camera *c, s16 mode, s16 frames) {
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sModeInfo.newMode = (mode != -1) ? mode : sModeInfo.lastMode;
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sModeInfo.newMode = (mode != -1) ? mode : sModeInfo.lastMode;
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sModeInfo.lastMode = c->mode;
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sModeInfo.lastMode = c->mode;
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sModeInfo.max = frames;
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sModeInfo.max = MAX(frames, 1);
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sModeInfo.frame = 1;
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sModeInfo.frame = 1;
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c->mode = sModeInfo.newMode;
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c->mode = sModeInfo.newMode;
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