From c82017340988118139141a8c6aee77e719c84cfb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vin=C3=ADcius=20R=2E=20Miguel?= <36349314+vrmiguel@users.noreply.github.com> Date: Thu, 7 May 2020 20:07:42 -0300 Subject: [PATCH] Typo fix and feature list removed --- README.md | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) diff --git a/README.md b/README.md index 3db46e4f..cbdd1d76 100644 --- a/README.md +++ b/README.md @@ -4,18 +4,6 @@ OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64). Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. -## Features - - * Native rendering. You can now play SM64 without the need of an emulator. - * Variable aspect ratio and resolution. The game can now correctly render at basically any window size. - * Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play. - -#### Future features - - * Adding camera analog controls. This is currently a WIP in the testing branch. - * Additional camera modes. This is currently a WIP in the testing branch. - * 60fps rendering support. - ## Building ### On Linux @@ -65,7 +53,7 @@ Run `make` to build (defaults to `VERSION=us`) ``` make VERSION=jp -j6 # build (J) version with 6 jobs -make VERSION=us WINDOWS-BUILD=1 # builds a (U) Windows executable +make VERSION=us WINDOWS_BUILD=1 # builds a (U) Windows executable ``` ### On Windows