Changed text on level select screen
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@ -20,6 +20,7 @@
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#include "text_strings.h"
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#include "prevent_bss_reordering.h"
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#include "pc/network/network.h"
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#include "engine/math_util.h"
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/**
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* @file star_select.c
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@ -259,20 +260,6 @@ void print_course_number(void) {
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* Print act selector strings, some with special checks.
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*/
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void print_act_selector_strings(void) {
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// synchronizing text
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if (!gControlPainting || gWaitingForRemotePainting) {
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static int fadeTimer = 0;
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u8 colorFade = sin(fadeTimer++ * 0.2f) * 50.0f + 200.0f;
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gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
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gDPSetEnvColor(gDisplayListHead++, colorFade, colorFade, colorFade, 255);
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#define TEXT_SYNCHRONIZING 0x1C,0x22,0x17,0x0C,0x11,0x1B,0x18,0x17,0x12,0x02,0x12,0x17,0x10,0xFF
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u8 synchronizing[] = { TEXT_SYNCHRONIZING };
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print_hud_lut_string(HUD_LUT_GLOBAL, 80, 8, synchronizing);
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gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
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}
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#ifdef VERSION_EU
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unsigned char myScore[][10] = { {TEXT_MYSCORE}, {TEXT_MY_SCORE_FR}, {TEXT_MY_SCORE_DE} };
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#else
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@ -301,6 +288,15 @@ void print_act_selector_strings(void) {
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create_dl_ortho_matrix();
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// display disclaimer that the other player has to select
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if (!gControlPainting || gWaitingForRemotePainting) {
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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u8 a = ((gGlobalTimer % 24) >= 12) ? 160 : 130;
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gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, a);
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print_generic_ascii_string(66, 212, "Waiting for other player's selection...");
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gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
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}
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#ifdef VERSION_EU
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switch (language) {
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case LANGUAGE_ENGLISH:
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