Fix crash in init_level()

This commit is contained in:
MysterD 2023-11-08 13:09:58 -08:00
parent f44126f0a4
commit ca54f774ab
1 changed files with 3 additions and 3 deletions

View File

@ -1738,7 +1738,7 @@ s32 init_level(void) {
if (gCurrDemoInput != NULL) {
set_mario_action(gMarioState, ACT_IDLE, 0);
} else if (!gDebugLevelSelect) {
if (gMarioState->action != ACT_UNINITIALIZED) {
if (gMarioState && gMarioState->action != ACT_UNINITIALIZED) {
bool skipIntro = (gNetworkType == NT_NONE || gServerSettings.skipIntro != 0);
if (gDjuiInMainMenu && (gNetworkType == NT_NONE)) {
// pick random main menu level
@ -1770,7 +1770,7 @@ s32 init_level(void) {
play_transition(WARP_TRANSITION_FADE_FROM_STAR, 0x10, 0xFF, 0xFF, 0xFF);
}
if (gCurrDemoInput == NULL) {
if (gCurrDemoInput == NULL && gCurrentArea) {
set_background_music(gCurrentArea->musicParam, gCurrentArea->musicParam2, 0);
}
}
@ -1779,7 +1779,7 @@ s32 init_level(void) {
cancel_rumble();
}
if (gMarioState->action == ACT_INTRO_CUTSCENE) {
if (gMarioState && gMarioState->action == ACT_INTRO_CUTSCENE) {
sound_banks_disable(SEQ_PLAYER_SFX, SOUND_BANKS_DISABLED_DURING_INTRO_CUTSCENE);
}