Prevent ground pound from attacking until they're moving downward
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@ -1252,7 +1252,10 @@ u32 interact_player(struct MarioState* m, UNUSED u32 interactType, struct Object
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}
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}
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// determine if ground pound should be ignored
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if (m->action == ACT_GROUND_POUND) {
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// not moving down yet?
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if (m->actionState == 0) { return FALSE; }
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m2->squishTimer = max(m2->squishTimer, 20);
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}
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