Reran autogen
This commit is contained in:
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22cbfd760e
commit
ccace962a5
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@ -8242,6 +8242,12 @@ function level_register(scriptEntryName, courseNum, fullName, shortName, acousti
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-- ...
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end
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--- @param areaIndex integer
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--- @return nil
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function smlua_level_util_change_area(areaIndex)
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-- ...
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end
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--- @param levelNum integer
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--- @return CustomLevelInfo
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function smlua_level_util_get_info(levelNum)
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@ -7524,6 +7524,26 @@
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<br />
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## [smlua_level_util_change_area](#smlua_level_util_change_area)
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### Lua Example
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`smlua_level_util_change_area(areaIndex)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| areaIndex | `integer` |
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### Returns
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- None
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### C Prototype
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`void smlua_level_util_change_area(s32 areaIndex);`
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[:arrow_up_small:](#)
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<br />
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## [smlua_level_util_get_info](#smlua_level_util_get_info)
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### Lua Example
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@ -1535,6 +1535,7 @@
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- smlua_level_utils.h
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- [level_is_vanilla_level](functions-4.md#level_is_vanilla_level)
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- [level_register](functions-4.md#level_register)
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- [smlua_level_util_change_area](functions-4.md#smlua_level_util_change_area)
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- [smlua_level_util_get_info](functions-4.md#smlua_level_util_get_info)
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- [smlua_level_util_get_info_from_short_name](functions-4.md#smlua_level_util_get_info_from_short_name)
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- [warp_exit_level](functions-4.md#warp_exit_level)
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@ -35,7 +35,7 @@
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#include "src/game/object_list_processor.h"
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#include "src/game/behavior_actions.h"
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#include "src/game/mario_misc.h"
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#include "src/pc/mods/mod_storage.h"
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#include "src/pc/mods/mod_storage.c.h"
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#include "src/pc/utils/misc.h"
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#include "src/game/level_update.h"
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#include "src/game/area.h"
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@ -300,6 +300,22 @@ int smlua_func_bhv_1up_sliding_loop(UNUSED lua_State* L) {
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return 1;
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}
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int smlua_func_bhv_1up_trigger_init(UNUSED lua_State* L) {
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if (!gCurrentObject) { return 0; }
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "bhv_1up_trigger_init", 0, top);
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return 0;
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}
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bhv_1up_trigger_init();
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return 1;
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}
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int smlua_func_bhv_1up_walking_loop(UNUSED lua_State* L) {
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if (!gCurrentObject) { return 0; }
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if (L == NULL) { return 0; }
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@ -13685,23 +13701,6 @@ int smlua_func_level_trigger_warp(lua_State* L) {
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return 1;
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}
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int smlua_func_warp_special(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "warp_special", 1, top);
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return 0;
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}
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s32 arg = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "warp_special"); return 0; }
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warp_special(arg);
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return 1;
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}
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/////////////
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// mario.h //
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/////////////
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@ -19370,9 +19369,24 @@ int smlua_func_update_all_mario_stars(UNUSED lua_State* L) {
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return 1;
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}
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///////////////////
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// mod_storage.h //
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///////////////////
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/////////////////////
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// mod_storage.c.h //
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/////////////////////
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int smlua_func_mod_storage_clear(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "mod_storage_clear", 0, top);
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return 0;
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}
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lua_pushboolean(L, mod_storage_clear());
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return 1;
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}
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int smlua_func_mod_storage_load(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -19391,6 +19405,40 @@ int smlua_func_mod_storage_load(lua_State* L) {
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return 1;
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}
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int smlua_func_mod_storage_load_bool(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "mod_storage_load_bool", 1, top);
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return 0;
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}
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const char* key = smlua_to_string(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "mod_storage_load_bool"); return 0; }
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lua_pushboolean(L, mod_storage_load_bool(key));
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return 1;
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}
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int smlua_func_mod_storage_load_number(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "mod_storage_load_number", 1, top);
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return 0;
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}
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const char* key = smlua_to_string(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "mod_storage_load_number"); return 0; }
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lua_pushnumber(L, mod_storage_load_number(key));
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return 1;
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}
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int smlua_func_mod_storage_save(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -19410,6 +19458,44 @@ int smlua_func_mod_storage_save(lua_State* L) {
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return 1;
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}
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int smlua_func_mod_storage_save_bool(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 2) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "mod_storage_save_bool", 2, top);
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return 0;
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}
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const char* key = smlua_to_string(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "mod_storage_save_bool"); return 0; }
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bool value = smlua_to_boolean(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "mod_storage_save_bool"); return 0; }
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lua_pushboolean(L, mod_storage_save_bool(key, value));
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return 1;
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}
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int smlua_func_mod_storage_save_number(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 2) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "mod_storage_save_number", 2, top);
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return 0;
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}
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const char* key = smlua_to_string(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "mod_storage_save_number"); return 0; }
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double value = smlua_to_number(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "mod_storage_save_number"); return 0; }
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lua_pushboolean(L, mod_storage_save_number(key, value));
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return 1;
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}
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//////////////////////
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// network_player.h //
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//////////////////////
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@ -27398,7 +27484,7 @@ int smlua_func_smlua_level_util_get_info_from_short_name(lua_State* L) {
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return 0;
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}
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char* shortName = (char*)smlua_to_cobject(L, 1, LOT_NONE);
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const char* shortName = smlua_to_string(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "smlua_level_util_get_info_from_short_name"); return 0; }
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smlua_push_object(L, LOT_CUSTOMLEVELINFO, smlua_level_util_get_info_from_short_name(shortName));
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@ -27714,6 +27800,23 @@ int smlua_func_allocate_mario_action(lua_State* L) {
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return 1;
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}
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int smlua_func_camera_allow_toxic_gas_camera(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "camera_allow_toxic_gas_camera", 1, top);
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return 0;
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}
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u8 allow = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "camera_allow_toxic_gas_camera"); return 0; }
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camera_allow_toxic_gas_camera(allow);
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return 1;
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}
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int smlua_func_camera_config_enable_analog_cam(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -29641,6 +29744,21 @@ int smlua_func_obj_set_vel(lua_State* L) {
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return 1;
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}
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int smlua_func_restore_exclamation_box_original_contents(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "restore_exclamation_box_original_contents", 0, top);
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return 0;
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}
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restore_exclamation_box_original_contents();
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return 1;
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}
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int smlua_func_set_whirlpools(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -30580,6 +30698,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "bhv_1up_loop", smlua_func_bhv_1up_loop);
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smlua_bind_function(L, "bhv_1up_running_away_loop", smlua_func_bhv_1up_running_away_loop);
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smlua_bind_function(L, "bhv_1up_sliding_loop", smlua_func_bhv_1up_sliding_loop);
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smlua_bind_function(L, "bhv_1up_trigger_init", smlua_func_bhv_1up_trigger_init);
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smlua_bind_function(L, "bhv_1up_walking_loop", smlua_func_bhv_1up_walking_loop);
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smlua_bind_function(L, "bhv_act_selector_init", smlua_func_bhv_act_selector_init);
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smlua_bind_function(L, "bhv_act_selector_loop", smlua_func_bhv_act_selector_loop);
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@ -31362,7 +31481,6 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "get_painting_warp_node", smlua_func_get_painting_warp_node);
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smlua_bind_function(L, "initiate_painting_warp", smlua_func_initiate_painting_warp);
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smlua_bind_function(L, "level_trigger_warp", smlua_func_level_trigger_warp);
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smlua_bind_function(L, "warp_special", smlua_func_warp_special);
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// mario.h
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smlua_bind_function(L, "adjust_sound_for_speed", smlua_func_adjust_sound_for_speed);
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@ -31605,9 +31723,14 @@ void smlua_bind_functions_autogen(void) {
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// misc.h
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smlua_bind_function(L, "update_all_mario_stars", smlua_func_update_all_mario_stars);
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// mod_storage.h
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// mod_storage.c.h
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smlua_bind_function(L, "mod_storage_clear", smlua_func_mod_storage_clear);
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smlua_bind_function(L, "mod_storage_load", smlua_func_mod_storage_load);
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smlua_bind_function(L, "mod_storage_load_bool", smlua_func_mod_storage_load_bool);
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smlua_bind_function(L, "mod_storage_load_number", smlua_func_mod_storage_load_number);
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smlua_bind_function(L, "mod_storage_save", smlua_func_mod_storage_save);
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smlua_bind_function(L, "mod_storage_save_bool", smlua_func_mod_storage_save_bool);
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smlua_bind_function(L, "mod_storage_save_number", smlua_func_mod_storage_save_number);
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// network_player.h
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smlua_bind_function(L, "get_network_player_from_area", smlua_func_get_network_player_from_area);
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@ -32046,6 +32169,7 @@ void smlua_bind_functions_autogen(void) {
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// smlua_misc_utils.h
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smlua_bind_function(L, "add_scroll_target", smlua_func_add_scroll_target);
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smlua_bind_function(L, "allocate_mario_action", smlua_func_allocate_mario_action);
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smlua_bind_function(L, "camera_allow_toxic_gas_camera", smlua_func_camera_allow_toxic_gas_camera);
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smlua_bind_function(L, "camera_config_enable_analog_cam", smlua_func_camera_config_enable_analog_cam);
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smlua_bind_function(L, "camera_config_enable_free_cam", smlua_func_camera_config_enable_free_cam);
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smlua_bind_function(L, "camera_config_enable_mouse_look", smlua_func_camera_config_enable_mouse_look);
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@ -32161,6 +32285,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "obj_move_xyz", smlua_func_obj_move_xyz);
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smlua_bind_function(L, "obj_set_model_extended", smlua_func_obj_set_model_extended);
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smlua_bind_function(L, "obj_set_vel", smlua_func_obj_set_vel);
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smlua_bind_function(L, "restore_exclamation_box_original_contents", smlua_func_restore_exclamation_box_original_contents);
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smlua_bind_function(L, "set_whirlpools", smlua_func_set_whirlpools);
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smlua_bind_function(L, "spawn_non_sync_object", smlua_func_spawn_non_sync_object);
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smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object);
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@ -2,6 +2,9 @@
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#include "types.h"
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#include "smlua_level_utils.h"
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#include "pc/lua/smlua.h"
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#include "game/area.h"
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#define MIN_AREA_INDEX 0
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struct CustomLevelInfo* sCustomLevelHead = NULL;
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static s16 sCustomLevelNumNext = CUSTOM_LEVEL_NUM_START;
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