Made the background controller setting not require a restart
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d1db67bf68
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@ -43,6 +43,8 @@ static bool haptics_enabled;
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static SDL_GameController *sdl_cntrl;
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static SDL_Haptic *sdl_haptic;
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static bool sBackgroundGamepad = false;
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static u32 num_joy_binds = 0;
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static u32 num_mouse_binds = 0;
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static u32 joy_binds[MAX_JOYBINDS][2];
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@ -103,6 +105,7 @@ static void controller_sdl_init(void) {
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if (configBackgroundGamepad) {
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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}
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sBackgroundGamepad = configBackgroundGamepad;
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if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) != 0) {
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fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
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@ -213,6 +216,12 @@ static void controller_sdl_read(OSContPad *pad) {
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#endif
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}
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if (configBackgroundGamepad != sBackgroundGamepad) {
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sBackgroundGamepad = configBackgroundGamepad;
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, sBackgroundGamepad ? "1" : "0");
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}
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SDL_GameControllerUpdate();
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if (sdl_cntrl != NULL && !SDL_GameControllerGetAttached(sdl_cntrl)) {
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