diff --git a/src/game/mario_actions_automatic.c b/src/game/mario_actions_automatic.c index 595f67b6..d386575c 100644 --- a/src/game/mario_actions_automatic.c +++ b/src/game/mario_actions_automatic.c @@ -927,6 +927,7 @@ static void bubbled_offset_visual(struct MarioState* m) { } s32 act_bubbled(struct MarioState* m) { + set_camera_mode(m->area->camera, CAMERA_MODE_FREE_ROAM, 1); struct MarioState* targetMarioState = nearest_mario_state_to_object(m->marioObj); struct Object* target = targetMarioState->marioObj; int angleToPlayer = obj_angle_to_object(m->marioObj, target);