Add chat message when a player dies

This commit is contained in:
MysterD 2020-10-08 21:19:16 -07:00
parent 8d974ce806
commit d04b6ed302
1 changed files with 6 additions and 0 deletions

View File

@ -9,6 +9,7 @@
#include "audio/external.h"
#include "engine/surface_collision.h"
#include "game/object_list_processor.h"
#include "game/chat.h"
#pragma pack(1)
struct PacketPlayerData {
@ -291,6 +292,11 @@ void network_receive_player(struct Packet* p) {
}
}
// inform of player death
if (oldData.action != ACT_BUBBLED && data.action == ACT_BUBBLED) {
chat_add_message("player died", CMT_SYSTEM);
}
// action changed, reset timer
if (m->action != oldData.action) {
m->actionTimer = 0;