Switch all mempools to dynamic memory

This commit is contained in:
MysterD 2023-05-12 22:10:27 -07:00
parent c53cad5914
commit d05d31dbed
14 changed files with 17 additions and 148 deletions

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@ -52,8 +52,6 @@ LevelScript* gLevelScriptActive = NULL;
static uintptr_t sStack[32];
struct DynamicPool *gLevelPool = NULL;
static u16 sDelayFrames = 0;
static u16 sDelayFrames2 = 0;

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@ -60,7 +60,7 @@ void bhv_chain_chomp_chain_part_update(void) {
* When mario gets close enough, allocate chain segments and spawn their objects.
*/
static void chain_chomp_act_uninitialized(void) {
struct ChainSegment *segments = mem_pool_alloc(gObjectMemoryPool, 5 * sizeof(struct ChainSegment));
struct ChainSegment *segments = dynamic_pool_alloc(gLevelPool, 5 * sizeof(struct ChainSegment));
if (segments != NULL) {
// Each segment represents the offset of a chain part to the pivot.
// Segment 0 connects the pivot to the chain chomp itself. Segment
@ -450,7 +450,7 @@ static void chain_chomp_act_move(void) {
*/
static void chain_chomp_act_unload_chain(void) {
cur_obj_hide();
mem_pool_free(gObjectMemoryPool, o->oChainChompSegments);
dynamic_pool_free(gLevelPool, o->oChainChompSegments);
o->oAction = CHAIN_CHOMP_ACT_UNINITIALIZED;

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@ -126,7 +126,7 @@ void bhv_wiggler_body_part_update(void) {
* Initialize the segment data and spawn the body part objects.
*/
void wiggler_init_segments(void) {
struct ChainSegment *segments = mem_pool_alloc(gObjectMemoryPool, 4 * sizeof(struct ChainSegment));
struct ChainSegment *segments = dynamic_pool_alloc(gLevelPool, 4 * sizeof(struct ChainSegment));
// Each segment represents the global position and orientation of each
// object. Segment 0 represents the wiggler's head, and segment i>0

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@ -13,7 +13,6 @@
#include "game/rendering_graph_node.h"
#include "pc/utils/misc.h"
#include "game/hardcoded.h"
#include "engine/level_script.h"
/**
* This file implements environment effects that are not snow:

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@ -9,7 +9,6 @@
#include "engine/surface_collision.h"
#include "engine/math_util.h"
#include "engine/behavior_script.h"
#include "engine/level_script.h"
#include "audio/external.h"
#include "obj_behaviors.h"
#include "pc/utils/misc.h"

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@ -147,7 +147,6 @@ void alloc_pool(void) {
void *end = (void *) (SEG_POOL_START + POOL_SIZE);
main_pool_init(start, end);
gEffectsMemoryPool = mem_pool_init(0x4000, MEMORY_POOL_LEFT);
}
void create_thread(OSThread *thread, OSId id, void (*entry)(void *), void *arg, void *sp, OSPri pri) {

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@ -49,13 +49,6 @@ extern u8 *sPoolEnd;
extern struct MainPoolBlock *sPoolListHeadL;
extern struct MainPoolBlock *sPoolListHeadR;
/**
* Memory pool for small graphical effects that aren't connected to Objects.
* Used for colored text, paintings, and environmental snow and bubbles.
*/
struct MemoryPool *gEffectsMemoryPool = NULL;
uintptr_t sSegmentTable[32];
u32 sPoolFreeSpace;
u8 *sPoolStart;
@ -249,108 +242,6 @@ static void *dynamic_dma_read(u8 *srcStart, u8 *srcEnd, u32 side) {
return dest;
}
/**
* Allocate a memory pool from the main pool. This pool supports arbitrary
* order for allocation/freeing.
* Return NULL if there is not enough space in the main pool.
*/
struct MemoryPool *mem_pool_init(u32 size, u32 side) {
void *addr;
struct MemoryBlock *block;
struct MemoryPool *pool = NULL;
size = ALIGN4(size);
addr = main_pool_alloc(size + sizeof(struct MemoryPool), side);
if (addr != NULL) {
pool = (struct MemoryPool *) addr;
pool->totalSpace = size;
pool->firstBlock = (struct MemoryBlock *) ((u8 *) addr + sizeof(struct MemoryPool));
pool->freeList.next = (struct MemoryBlock *) ((u8 *) addr + sizeof(struct MemoryPool));
block = pool->firstBlock;
block->next = NULL;
block->size = pool->totalSpace;
}
if (addr == NULL) {
LOG_ERROR("Memory pool failed to initalize memory of size 0x%X on side %d.", size, side);
}
return pool;
}
/**
* Allocate from a memory pool. Return NULL if there is not enough space.
*/
void *mem_pool_alloc(struct MemoryPool *pool, u32 size) {
struct MemoryBlock *freeBlock = &pool->freeList;
void *addr = NULL;
size = ALIGN4(size) + sizeof(struct MemoryBlock);
while (freeBlock->next != NULL) {
if (freeBlock->next->size >= size) {
addr = (u8 *) freeBlock->next + sizeof(struct MemoryBlock);
if (freeBlock->next->size - size <= sizeof(struct MemoryBlock)) {
freeBlock->next = freeBlock->next->next;
} else {
struct MemoryBlock *newBlock = (struct MemoryBlock *) ((u8 *) freeBlock->next + size);
newBlock->size = freeBlock->next->size - size;
newBlock->next = freeBlock->next->next;
freeBlock->next->size = size;
freeBlock->next = newBlock;
}
break;
}
freeBlock = freeBlock->next;
}
if (addr == NULL) {
LOG_ERROR("Memory pool failed to allocate memory of size 0x%X on at pool %p.", size, pool);
}
return addr;
}
/**
* Free a block that was allocated using mem_pool_alloc.
*/
void mem_pool_free(struct MemoryPool *pool, void *addr) {
if (!addr) { return; }
struct MemoryBlock *block = (struct MemoryBlock *) ((u8 *) addr - sizeof(struct MemoryBlock));
struct MemoryBlock *freeList = pool->freeList.next;
if (pool->freeList.next == NULL) {
pool->freeList.next = block;
block->next = NULL;
} else {
if (block < pool->freeList.next) {
if ((u8 *) pool->freeList.next == (u8 *) block + block->size) {
block->size += freeList->size;
block->next = freeList->next;
pool->freeList.next = block;
} else {
block->next = pool->freeList.next;
pool->freeList.next = block;
}
} else {
while (freeList->next != NULL) {
if (freeList < block && block < freeList->next) {
break;
}
freeList = freeList->next;
}
if ((u8 *) freeList + freeList->size == (u8 *) block) {
freeList->size += block->size;
block = freeList;
} else {
block->next = freeList->next;
freeList->next = block;
}
if (block->next != NULL && (u8 *) block->next == (u8 *) block + block->size) {
block->size = block->size + block->next->size;
block->next = block->next->next;
}
}
}
}
static struct MarioAnimDmaRelatedThing *func_802789F0(u8 *srcAddr) {
struct MarioAnimDmaRelatedThing *sp1C = dynamic_dma_read(srcAddr, srcAddr + sizeof(u32),
MEMORY_POOL_LEFT);

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@ -41,12 +41,7 @@ struct MemoryPool;
struct MarioAnimation;
struct Animation;
#ifndef INCLUDED_FROM_MEMORY_C
// Declaring this variable extern puts it in the wrong place in the bss order
// when this file is included from memory.c (first instead of last). Hence,
// ifdef hack. It was very likely subject to bss reordering originally.
extern struct MemoryPool *gEffectsMemoryPool;
#endif
extern struct DynamicPool *gLevelPool;
uintptr_t set_segment_base_addr(s32 segment, void *addr);
void *get_segment_base_addr(s32 segment);
@ -77,10 +72,6 @@ struct GrowingPool* growing_pool_init(struct GrowingPool* pool, u32 nodeSize);
void* growing_pool_alloc(struct GrowingPool *pool, u32 size);
void growing_pool_free_pool(struct GrowingPool *pool);
struct MemoryPool *mem_pool_init(u32 size, u32 side);
void *mem_pool_alloc(struct MemoryPool *pool, u32 size);
void mem_pool_free(struct MemoryPool *pool, void *addr);
void alloc_display_list_reset(void);
void *alloc_display_list(u32 size);

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@ -1,9 +1,12 @@
#include <PR/ultratypes.h>
#include "memory.h"
#include "rendering_graph_node.h"
#include "pc/debuglog.h"
#define ALIGN16(val) (((val) + 0xF) & ~0xF)
struct DynamicPool *gLevelPool = NULL;
//////////////////
// dynamic pool //
//////////////////
@ -44,10 +47,12 @@ void dynamic_pool_free(struct DynamicPool *pool, void* ptr) {
}
free(node->ptr);
free(node);
return;
}
next = node;
node = prev;
}
LOG_ERROR("Failed to find memory to free in dynamic pool: %p", ptr);
}
void dynamic_pool_free_pool(struct DynamicPool *pool) {

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@ -142,11 +142,6 @@ s32 gNumStaticSurfaceNodes;
*/
s32 gNumStaticSurfaces;
/**
* A pool used by chain chomp and wiggler to allocate their body parts.
*/
struct MemoryPool *gObjectMemoryPool;
struct Object* gCheckingSurfaceCollisionsForObject = NULL;
s16 gCheckingSurfaceCollisionsForCamera;
s16 gFindFloorIncludeSurfaceIntangible;
@ -658,7 +653,6 @@ void clear_objects(void) {
geo_reset_object_node(&gObjectPool[i].header.gfx);
}
gObjectMemoryPool = mem_pool_init(0x800, MEMORY_POOL_LEFT);
gObjectLists = gObjectListArray;
clear_dynamic_surfaces();

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@ -96,8 +96,6 @@ extern s32 gSurfacesAllocated;
extern s32 gNumStaticSurfaceNodes;
extern s32 gNumStaticSurfaces;
extern struct MemoryPool *gObjectMemoryPool;
extern struct Object* gCheckingSurfaceCollisionsForObject;
extern s16 gCheckingSurfaceCollisionsForCamera;
extern s16 gFindFloorIncludeSurfaceIntangible;

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@ -1133,7 +1133,7 @@ s16 ripple_if_movable(struct Painting *painting, s16 movable, s16 posX, s16 posY
void painting_generate_mesh(struct Painting *painting, s16 *mesh, s16 numTris) {
s16 i;
gPaintingMesh = mem_pool_alloc(gEffectsMemoryPool, numTris * sizeof(struct PaintingMeshVertex));
gPaintingMesh = dynamic_pool_alloc(gLevelPool, numTris * sizeof(struct PaintingMeshVertex));
painting->ripples.paintingMesh = gPaintingMesh;
if (painting->ripples.paintingMesh == NULL) {
return;
@ -1168,7 +1168,7 @@ void painting_generate_mesh(struct Painting *painting, s16 *mesh, s16 numTris) {
void painting_calculate_triangle_normals(struct Painting *painting, s16 *mesh, s16 numVtx, s16 numTris) {
s16 i;
gPaintingTriNorms = mem_pool_alloc(gEffectsMemoryPool, numTris * sizeof(Vec3f));
gPaintingTriNorms = dynamic_pool_alloc(gLevelPool, numTris * sizeof(Vec3f));
painting->ripples.paintingTriNorms = gPaintingTriNorms;
if (painting->ripples.paintingTriNorms == NULL) {
return;
@ -1526,8 +1526,8 @@ Gfx *display_painting_rippling(struct Painting *painting) {
}
// The mesh data is freed every frame.
mem_pool_free(gEffectsMemoryPool, painting->ripples.paintingMesh);
mem_pool_free(gEffectsMemoryPool, painting->ripples.paintingTriNorms);
dynamic_pool_free(gLevelPool, painting->ripples.paintingMesh);
dynamic_pool_free(gLevelPool, painting->ripples.paintingTriNorms);
return dlist;
}

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@ -6,6 +6,7 @@
#include "memory.h"
#include "print.h"
#include "segment2.h"
#include "game/rendering_graph_node.h"
/**
* This file handles printing and formatting the colorful text that
@ -177,8 +178,7 @@ void print_text_fmt_int(s32 x, s32 y, const char *str, s32 n) {
s32 srcIndex = 0;
// Don't continue if there is no memory to do so.
if ((sTextLabels[sTextLabelsCount] = mem_pool_alloc(gEffectsMemoryPool,
sizeof(struct TextLabel))) == NULL) {
if ((sTextLabels[sTextLabelsCount] = growing_pool_alloc(gDisplayListHeap, sizeof(struct TextLabel))) == NULL) {
return;
}
@ -228,8 +228,7 @@ void print_text(s32 x, s32 y, const char *str) {
s32 srcIndex = 0;
// Don't continue if there is no memory to do so.
if ((sTextLabels[sTextLabelsCount] = mem_pool_alloc(gEffectsMemoryPool,
sizeof(struct TextLabel))) == NULL) {
if ((sTextLabels[sTextLabelsCount] = growing_pool_alloc(gDisplayListHeap, sizeof(struct TextLabel))) == NULL) {
return;
}
@ -261,8 +260,7 @@ void print_text_centered(s32 x, s32 y, const char *str) {
s32 srcIndex = 0;
// Don't continue if there is no memory to do so.
if ((sTextLabels[sTextLabelsCount] = mem_pool_alloc(gEffectsMemoryPool,
sizeof(struct TextLabel))) == NULL) {
if ((sTextLabels[sTextLabelsCount] = growing_pool_alloc(gDisplayListHeap, sizeof(struct TextLabel))) == NULL) {
return;
}
@ -425,8 +423,6 @@ void render_text_labels(void) {
#endif
}
}
mem_pool_free(gEffectsMemoryPool, sTextLabels[i]);
}
gSPDisplayList(gDisplayListHead++, dl_hud_img_end);

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@ -322,7 +322,6 @@ void main_func(void) {
u64 *pool = calloc(poolsize, 1);
if (!pool) sys_fatal("Could not alloc %u bytes for main pool.\n", poolsize);
main_pool_init(pool, pool + poolsize / sizeof(pool[0]));
gEffectsMemoryPool = mem_pool_init(0x4000, MEMORY_POOL_LEFT);
#if defined(WAPI_SDL1) || defined(WAPI_SDL2)
wm_api = &gfx_sdl;