Fixed desync for late joiners when using Non-stop mode and made bubble when no lives remaining kick you out of the level (#40)
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@ -944,6 +944,7 @@ u32 interact_star_or_key(struct MarioState *m, UNUSED u32 interactType, struct O
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if (grandStar) {
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return set_mario_action(m, ACT_JUMBO_STAR_CUTSCENE, 0);
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}
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save_file_do_save(gCurrSaveFileNum - 1, TRUE);
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if (!noExit || gServerSettings.stayInLevelAfterStar != 2) {
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return set_mario_action(m, starGrabAction, noExit + 2 * grandStar);
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@ -1016,6 +1016,8 @@ s32 act_bubbled(struct MarioState* m) {
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if (m->playerIndex == 0) {
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if (m->numLives == -1) {
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m->marioObj->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
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level_trigger_warp(m, WARP_OP_DEATH);
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return set_mario_action(m, ACT_SOFT_BONK, 0);
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} else {
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m->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
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}
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