WIP: uncapped framerate 8
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@ -254,9 +254,6 @@ void patch_mtx_interpolated(f32 delta) {
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delta_interpolate_mtx(&gMtxTbl[i].interp, (Mtx*) gMtxTbl[i].mtxPrev, (Mtx*) gMtxTbl[i].mtx, delta);
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gSPMatrix(pos++, VIRTUAL_TO_PHYSICAL(&gMtxTbl[i].interp),
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G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
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if (delta >= 0.5f) {
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gSPDisplayList(pos++, gMtxTbl[i].displayList);
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}
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}
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}
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@ -234,6 +234,7 @@ void draw_skybox_tile_grid(Gfx **dlist, s8 background, s8 player, s8 colorIndex)
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for (col = 0; col < 3; col++) {
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s32 tileIndex = sSkyBoxInfo[player].upperLeftTile + row * SKYBOX_COLS + col;
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// UGLY HACK: if the camera moves weird after a level transition this can go too high
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if (tileIndex < 0) { tileIndex = 0; }
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if (tileIndex > 79) { tileIndex = 79; }
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Texture* texture = NULL;
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if (background >= 10) {
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