add sky tiles to the zip as well
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parent
5770a364c6
commit
dc29cb4081
4
Makefile
4
Makefile
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@ -564,7 +564,8 @@ ifeq ($(EXTERNAL_DATA),1)
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CC_CHECK += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
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CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
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# tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
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SKYCONV_ARGS := --store-names --write-tiles "$(BUILD_DIR)/textures/skybox_tiles"
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SKYTILE_DIR := $(BUILD_DIR)/textures/skybox_tiles
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SKYCONV_ARGS := --store-names --write-tiles "$(SKYTILE_DIR)"
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endif
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ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
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@ -641,6 +642,7 @@ $(BASEPACK_LST): $(EXE)
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@echo "$(BUILD_DIR)/sound/sequences.bin sound/sequences.bin" >> $(BASEPACK_LST)
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@echo "$(BUILD_DIR)/sound/sound_data.ctl sound/sound_data.ctl" >> $(BASEPACK_LST)
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@echo "$(BUILD_DIR)/sound/sound_data.tbl sound/sound_data.tbl" >> $(BASEPACK_LST)
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@$(foreach f, $(wildcard $(SKYTILE_DIR)/*), echo $(f) gfx/$(f:$(BUILD_DIR)/%=%) >> $(BASEPACK_LST);)
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@find actors -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
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@find levels -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
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@find textures -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
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