Added compile-time flag to disable Discord SDK
In order to support ARM/Mac, discord must be disabled. To disable compile with: make DISCORD_SDK=0 Fixes #62
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63
Makefile
63
Makefile
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@ -48,8 +48,10 @@ EXT_OPTIONS_MENU ?= 1
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TEXTSAVES ?= 0
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# Load resources from external files
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EXTERNAL_DATA ?= 0
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# Enable Discord Rich Presence
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# Enable Discord Rich Presence (outdated, no longer supported)
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DISCORDRPC ?= 0
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# Enable Discord Game SDK (used for Discord server hosting)
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DISCORD_SDK ?= 1
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# Enable docker build workarounds
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DOCKERBUILD ?= 0
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@ -289,13 +291,17 @@ LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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# Hi, I'm a PC
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes
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SRC_DIRS += src/pc/network src/pc/network/packets src/pc/network/socket src/pc/network/discord
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SRC_DIRS += src/pc/network src/pc/network/packets src/pc/network/socket
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ASM_DIRS :=
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#ifeq ($(DISCORDRPC),1)
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# SRC_DIRS += src/pc/discord
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#endif
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ifeq ($(DISCORD_SDK),1)
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SRC_DIRS += src/pc/network/discord
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endif
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BIN_DIRS := bin bin/$(VERSION)
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ULTRA_SRC_DIRS := lib/src lib/src/math
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@ -425,13 +431,15 @@ RPC_LIBS :=
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#endif
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DISCORD_SDK_LIBS :=
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ifeq ($(WINDOWS_BUILD),1)
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DISCORD_SDK_LIBS := lib/discordsdk/discord_game_sdk.dll
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else ifeq ($(OSX_BUILD),1)
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# needs testing
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DISCORD_SDK_LIBS := lib/discordsdk/discord_game_sdk.dylib
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else
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DISCORD_SDK_LIBS := lib/discordsdk/libdiscord_game_sdk.so
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ifeq ($(DISCORD_SDK), 1)
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ifeq ($(WINDOWS_BUILD),1)
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DISCORD_SDK_LIBS := lib/discordsdk/discord_game_sdk.dll
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else ifeq ($(OSX_BUILD),1)
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# needs testing
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DISCORD_SDK_LIBS := lib/discordsdk/discord_game_sdk.dylib
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else
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DISCORD_SDK_LIBS := lib/discordsdk/libdiscord_game_sdk.so
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endif
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endif
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# Automatic dependency files
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@ -460,19 +468,18 @@ else
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CXX := emcc
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endif
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LD := $(CXX)
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#ifeq ($(DISCORDRPC),1)
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# LD := $(CXX)
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#else ifeq ($(WINDOWS_BUILD),1)
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# ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
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# LD := $(CC)
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# else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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# LD := $(CC)
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# else
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# LD := $(CXX)
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# endif
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#endif
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ifeq ($(DISCORD_SDK),1)
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LD := $(CXX)
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else ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
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LD := $(CC)
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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LD := $(CC)
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else
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LD := $(CXX)
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endif
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endif
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ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
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CPP := cpp -P
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@ -621,6 +628,12 @@ endif
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# CFLAGS += -DDISCORDRPC
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#endif
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# Check for Discord SDK option
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ifeq ($(DISCORD_SDK),1)
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CC_CHECK += -DDISCORD_SDK
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CFLAGS += -DDISCORD_SDK
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endif
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# Check for texture fix option
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ifeq ($(TEXTURE_FIX),1)
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CC_CHECK += -DTEXTURE_FIX
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@ -692,9 +705,13 @@ endif
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ifeq ($(WINDOWS_BUILD),1)
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LDFLAGS += -L"ws2_32" -lwsock32
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LDFLAGS += -Wl,-Bdynamic -ldiscord_game_sdk -Wl,-Bstatic
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ifeq ($(DISCORD_SDK),1)
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LDFLAGS += -Wl,-Bdynamic -ldiscord_game_sdk -Wl,-Bstatic
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endif
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else
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LDFLAGS += -ldiscord_game_sdk -Wl,-rpath . -Wl,-rpath lib/discordsdk
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ifeq ($(DISCORD_SDK),1)
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LDFLAGS += -ldiscord_game_sdk -Wl,-rpath . -Wl,-rpath lib/discordsdk
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endif
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endif
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@ -72,17 +72,23 @@ static void host_menu_draw_strings(void) {
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}
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static void host_menu_do_host(void) {
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#ifndef DISCORD_SDK
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configNetworkSystem = 1;
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#endif
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if (configNetworkSystem == 0) {
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network_set_system(NS_DISCORD);
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}
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else {
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} else {
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network_set_system(NS_SOCKET);
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}
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custom_menu_close_system();
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}
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static void host_menu_setting_network_system(void) {
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#ifdef DISCORD_SDK
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configNetworkSystem = (configNetworkSystem == 0) ? 1 : 0;
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#else
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configNetworkSystem = 1;
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#endif
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}
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static void host_menu_setting_interaction(void) {
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@ -321,6 +321,10 @@ void configfile_load(const char *filename) {
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}
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fs_close(file);
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#ifndef DISCORD_SDK
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configNetworkSystem = 1;
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#endif
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}
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// Writes the config file to 'filename'
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@ -3,7 +3,9 @@
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#include "object_fields.h"
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#include "object_constants.h"
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#include "socket/socket.h"
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#ifdef DISCORD_SDK
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#include "discord/discord.h"
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#endif
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#include "pc/configfile.h"
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#include "pc/debuglog.h"
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@ -11,7 +13,11 @@
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extern s16 sCurrPlayMode;
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enum NetworkType gNetworkType = NT_NONE;
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#ifdef DISCORD_SDK
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struct NetworkSystem* gNetworkSystem = &gNetworkSystemDiscord;
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#else
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struct NetworkSystem* gNetworkSystem = &gNetworkSystemSocket;
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#endif
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#define LOADING_LEVEL_THRESHOLD 10
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u8 networkLoadingLevel = 0;
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@ -27,7 +33,9 @@ struct ServerSettings gServerSettings = {
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void network_set_system(enum NetworkSystemType nsType) {
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switch (nsType) {
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case NS_SOCKET: gNetworkSystem = &gNetworkSystemSocket; break;
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#ifdef DISCORD_SDK
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case NS_DISCORD: gNetworkSystem = &gNetworkSystemDiscord; break;
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#endif
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default: LOG_ERROR("Unknown network system: %d", nsType);
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}
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}
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@ -10,6 +10,7 @@
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#define NETWORK_PLAYER_TIMEOUT 10
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enum NetworkPlayerType {
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NPT_UNKNOWN,
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NPT_LOCAL,
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NPT_SERVER,
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NPT_CLIENT,
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