Allow object sounds to fade out to 0
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483c32259d
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@ -338,6 +338,7 @@ MASTER_VOLUME = "Hlavní hlasitost"
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MUSIC_VOLUME = "Hlasitost písničky"
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MUSIC_VOLUME = "Hlasitost písničky"
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SFX_VOLUME = "Hlasitost zvuků"
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SFX_VOLUME = "Hlasitost zvuků"
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ENV_VOLUME = "Hlasitost prostředí"
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ENV_VOLUME = "Hlasitost prostředí"
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FADEOUT = "Fadeout Distant Sounds"
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[LANGUAGE]
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[LANGUAGE]
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LANGUAGE = "JAZYK"
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LANGUAGE = "JAZYK"
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@ -336,6 +336,7 @@ MASTER_VOLUME = "Meester Geluid"
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MUSIC_VOLUME = "Muziek Geluid"
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MUSIC_VOLUME = "Muziek Geluid"
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SFX_VOLUME = "Sfx Geluid"
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SFX_VOLUME = "Sfx Geluid"
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ENV_VOLUME = "Env Geluid"
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ENV_VOLUME = "Env Geluid"
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FADEOUT = "Fade-out verre geluiden"
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[LANGUAGE]
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[LANGUAGE]
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LANGUAGE = "TAAL"
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LANGUAGE = "TAAL"
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@ -338,6 +338,7 @@ MASTER_VOLUME = "Master Volume"
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MUSIC_VOLUME = "Music Volume"
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MUSIC_VOLUME = "Music Volume"
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SFX_VOLUME = "Sfx Volume"
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SFX_VOLUME = "Sfx Volume"
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ENV_VOLUME = "Env Volume"
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ENV_VOLUME = "Env Volume"
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FADEOUT = "Fadeout Distant Sounds"
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[LANGUAGE]
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[LANGUAGE]
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LANGUAGE = "LANGUAGE"
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LANGUAGE = "LANGUAGE"
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@ -338,6 +338,7 @@ MASTER_VOLUME = "Volume principal"
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MUSIC_VOLUME = "Volume de la musique"
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MUSIC_VOLUME = "Volume de la musique"
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SFX_VOLUME = "Volume des effets sonores"
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SFX_VOLUME = "Volume des effets sonores"
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ENV_VOLUME = "Volume de l'environnement"
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ENV_VOLUME = "Volume de l'environnement"
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FADEOUT = "Fondu des sons distants"
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[LANGUAGE]
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[LANGUAGE]
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LANGUAGE = "LANGUE"
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LANGUAGE = "LANGUE"
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@ -338,6 +338,7 @@ MASTER_VOLUME = "Hauptlautstärke"
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MUSIC_VOLUME = "Musik Lautstärke"
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MUSIC_VOLUME = "Musik Lautstärke"
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SFX_VOLUME = "Geräusch Lautstärke"
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SFX_VOLUME = "Geräusch Lautstärke"
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ENV_VOLUME = "Env Lautstärke"
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ENV_VOLUME = "Env Lautstärke"
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FADEOUT = "Entfernte Geräusche Ausblenden"
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[LANGUAGE]
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[LANGUAGE]
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LANGUAGE = "SPRACHE"
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LANGUAGE = "SPRACHE"
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@ -335,6 +335,7 @@ MASTER_VOLUME = "Principale"
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MUSIC_VOLUME = "Musica"
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MUSIC_VOLUME = "Musica"
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SFX_VOLUME = "Effetti sonori"
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SFX_VOLUME = "Effetti sonori"
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ENV_VOLUME = "Ambiente"
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ENV_VOLUME = "Ambiente"
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FADEOUT = "Suoni lontani in dissolvenza"
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[LANGUAGE]
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[LANGUAGE]
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LANGUAGE = "LINGUA"
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LANGUAGE = "LINGUA"
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@ -338,6 +338,7 @@ MASTER_VOLUME = "Volume Geral"
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MUSIC_VOLUME = "Volume da Música"
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MUSIC_VOLUME = "Volume da Música"
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SFX_VOLUME = "Volume dos Efeitos"
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SFX_VOLUME = "Volume dos Efeitos"
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ENV_VOLUME = "Volume Ambiente"
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ENV_VOLUME = "Volume Ambiente"
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FADEOUT = "Desaparecimento do som com a distância"
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[LANGUAGE]
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[LANGUAGE]
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LANGUAGE = "IDIOMA"
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LANGUAGE = "IDIOMA"
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@ -337,6 +337,7 @@ MASTER_VOLUME = "Общая громкость"
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MUSIC_VOLUME = "Громкость музыки"
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MUSIC_VOLUME = "Громкость музыки"
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SFX_VOLUME = "Громкость звуков"
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SFX_VOLUME = "Громкость звуков"
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ENV_VOLUME = "Объёмное звучание"
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ENV_VOLUME = "Объёмное звучание"
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FADEOUT = "Затухание далеких звуков"
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[LANGUAGE]
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[LANGUAGE]
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LANGUAGE = "LANGUAGE"
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LANGUAGE = "LANGUAGE"
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@ -338,6 +338,7 @@ MASTER_VOLUME = "Volumen General"
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MUSIC_VOLUME = "Volumen de Música"
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MUSIC_VOLUME = "Volumen de Música"
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SFX_VOLUME = "Volumen de Efectos de Sonido"
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SFX_VOLUME = "Volumen de Efectos de Sonido"
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ENV_VOLUME = "Volumen de Entorno"
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ENV_VOLUME = "Volumen de Entorno"
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FADEOUT = "Desvanecimiento de sonidos distantes"
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[LANGUAGE]
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[LANGUAGE]
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LANGUAGE = "IDIOMA"
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LANGUAGE = "IDIOMA"
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@ -1264,11 +1264,15 @@ f32 get_sound_pan(f32 x, f32 z) {
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* Called from threads: thread4_sound, thread5_game_loop (EU only)
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* Called from threads: thread4_sound, thread5_game_loop (EU only)
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*/
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*/
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static f32 get_sound_volume(u8 bank, u8 soundIndex, f32 volumeRange) {
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static f32 get_sound_volume(u8 bank, u8 soundIndex, f32 volumeRange) {
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if (configFadeoutDistantSounds) {
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volumeRange = 1;
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}
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if (bank >= SOUND_BANK_COUNT || soundIndex >= SOUND_INDEX_COUNT) { return 0; }
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if (bank >= SOUND_BANK_COUNT || soundIndex >= SOUND_INDEX_COUNT) { return 0; }
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f32 maxSoundDistance;
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f32 maxSoundDistance = AUDIO_MAX_DISTANCE;
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f32 intensity;
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f32 intensity = 0;
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#ifndef VERSION_JP
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#ifndef VERSION_JP
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s32 div = bank < 3 ? 2 : 3;
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f32 div = (bank < 3) ? 2.0f : 3.0f;
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#endif
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#endif
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if (!(sSoundBanks[bank][soundIndex].soundBits & SOUND_NO_VOLUME_LOSS)) {
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if (!(sSoundBanks[bank][soundIndex].soundBits & SOUND_NO_VOLUME_LOSS)) {
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@ -158,6 +158,7 @@ bool configForce4By3 = false;
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char configCoopNetIp[MAX_CONFIG_STRING] = DEFAULT_COOPNET_IP;
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char configCoopNetIp[MAX_CONFIG_STRING] = DEFAULT_COOPNET_IP;
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unsigned int configCoopNetPort = DEFAULT_COOPNET_PORT;
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unsigned int configCoopNetPort = DEFAULT_COOPNET_PORT;
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char configPassword[MAX_CONFIG_STRING] = "";
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char configPassword[MAX_CONFIG_STRING] = "";
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bool configFadeoutDistantSounds = true;
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static const struct ConfigOption options[] = {
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static const struct ConfigOption options[] = {
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{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.fullscreen},
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{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.fullscreen},
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@ -268,6 +269,7 @@ static const struct ConfigOption options[] = {
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{.name = "coopnet_ip", .type = CONFIG_TYPE_STRING, .stringValue = (char*)&configCoopNetIp, .maxStringLength = MAX_CONFIG_STRING},
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{.name = "coopnet_ip", .type = CONFIG_TYPE_STRING, .stringValue = (char*)&configCoopNetIp, .maxStringLength = MAX_CONFIG_STRING},
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{.name = "coopnet_port", .type = CONFIG_TYPE_UINT , .uintValue = &configCoopNetPort},
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{.name = "coopnet_port", .type = CONFIG_TYPE_UINT , .uintValue = &configCoopNetPort},
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{.name = "coopnet_password", .type = CONFIG_TYPE_STRING, .stringValue = (char*)&configPassword, .maxStringLength = MAX_CONFIG_STRING},
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{.name = "coopnet_password", .type = CONFIG_TYPE_STRING, .stringValue = (char*)&configPassword, .maxStringLength = MAX_CONFIG_STRING},
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{.name = "fade_distant_sounds", .type = CONFIG_TYPE_BOOL , .boolValue = &configFadeoutDistantSounds},
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};
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};
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// FunctionConfigOption functions
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// FunctionConfigOption functions
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@ -115,6 +115,7 @@ extern bool configForce4By3;
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extern char configCoopNetIp[];
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extern char configCoopNetIp[];
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extern unsigned int configCoopNetPort;
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extern unsigned int configCoopNetPort;
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extern char configPassword[];
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extern char configPassword[];
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extern bool configFadeoutDistantSounds;
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void configfile_load(void);
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void configfile_load(void);
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void configfile_save(const char *filename);
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void configfile_save(const char *filename);
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@ -13,6 +13,7 @@ void djui_panel_sound_create(struct DjuiBase* caller) {
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djui_slider_create(body, DLANG(SOUND, MUSIC_VOLUME), &configMusicVolume, 0, 127, NULL);
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djui_slider_create(body, DLANG(SOUND, MUSIC_VOLUME), &configMusicVolume, 0, 127, NULL);
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djui_slider_create(body, DLANG(SOUND, SFX_VOLUME), &configSfxVolume, 0, 127, NULL);
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djui_slider_create(body, DLANG(SOUND, SFX_VOLUME), &configSfxVolume, 0, 127, NULL);
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djui_slider_create(body, DLANG(SOUND, ENV_VOLUME), &configEnvVolume, 0, 127, NULL);
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djui_slider_create(body, DLANG(SOUND, ENV_VOLUME), &configEnvVolume, 0, 127, NULL);
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djui_checkbox_create(body, DLANG(SOUND, FADEOUT), &configFadeoutDistantSounds, NULL);
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djui_button_create(body, DLANG(MENU, BACK), DJUI_BUTTON_STYLE_BACK, djui_panel_menu_back);
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djui_button_create(body, DLANG(MENU, BACK), DJUI_BUTTON_STYLE_BACK, djui_panel_menu_back);
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}
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}
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