Fix sequence buffer overrun
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@ -2174,6 +2174,7 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
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loBits = cmd & 7;
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switch (cmd & 0xf8) {
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case 0x80:
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if (loBits >= LAYERS_MAX) break;
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if (seqChannel->layers[loBits] != NULL) {
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value = seqChannel->layers[loBits]->finished;
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} else {
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@ -2218,6 +2219,7 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
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break;
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#else
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case 0x00: // chan_testlayerfinished
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if (loBits >= LAYERS_MAX) break;
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if (seqChannel->layers[loBits] != NULL) {
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value = seqChannel->layers[loBits]->finished;
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}
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