Fix EXTERNAL_DATA for Luigi

Fixes #25
This commit is contained in:
MysterD 2020-09-05 00:11:15 -07:00
parent 9f9d9045ac
commit e2aa45129e
12 changed files with 35 additions and 2975 deletions

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@ -65,6 +65,10 @@ PEACH_DIRS := bird peach yoshi
BOWSER_DIRS := bowser_flame impact_ring yellow_sphere bowser bomb impact_smoke
MARIO_DIRS := mario bubble walk_smoke burn_smoke stomp_smoke water_wave sparkle water_splash white_particle_small sparkle_animation
# Add Luigi
COINS_DIRS += luigi_cap
MARIO_DIRS += luigi
# Actor Files
AMP_CHUCKYA_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
BOBOMBS_BUBBLE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))

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@ -20,32 +20,32 @@ static const Lights1 luigi_cap_seg3_lights_0301CF38 = gdSPDefLights1(
// 0x0301CF50
ALIGNED8 static const u8 luigi_cap_seg3_texture_0301CF50[] = {
#include "actors/luigi_cap/luigi_cap_metal.rgba16.inc.c"
#include "actors/mario_cap/mario_cap_metal.rgba16.inc.c"
};
// 0x0301DF50
ALIGNED8 static const u8 luigi_cap_seg3_texture_0301DF50[] = {
#include "actors/luigi_cap/luigi_cap_logo.rgba16.inc.c"
#include "actors/luigi_cap/custom_luigi_cap_logo.rgba16.inc.c"
};
// 0x0301E750
ALIGNED8 static const u8 luigi_cap_seg3_texture_0301E750[] = {
#include "actors/luigi_cap/luigi_cap_wing.rgba16.inc.c"
#include "actors/mario_cap/mario_cap_wing.rgba16.inc.c"
};
// 0x0301F750
ALIGNED8 static const u8 luigi_cap_seg3_texture_0301F750[] = {
#include "actors/luigi_cap/luigi_cap_wing_tip.rgba16.inc.c"
#include "actors/mario_cap/mario_cap_wing_tip.rgba16.inc.c"
};
// 0x03020750
ALIGNED8 static const u8 luigi_cap_seg3_texture_03020750[] = {
#include "actors/luigi_cap/luigi_cap_metal_wing_unused.rgba16.inc.c"
#include "actors/mario_cap/mario_cap_metal_wing_unused.rgba16.inc.c"
};
// 0x03021750
ALIGNED8 static const u8 luigi_cap_seg3_texture_03021750[] = {
#include "actors/luigi_cap/luigi_cap_metal_wing_tip_unused.rgba16.inc.c"
#include "actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.inc.c"
};
// 0x03022750

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@ -1841,6 +1841,7 @@ s32 execute_mario_action(UNUSED struct Object *o) {
#ifndef VERSION_JP
func_803205E8(SOUND_MARIO_SNORING3, gMarioState->marioObj->header.gfx.cameraToObject);
#endif
gMarioState->isSnoring = FALSE;
}
// If Mario is OOB, stop executing actions.