Fix server-override of local player's palette
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@ -97,6 +97,10 @@ void network_receive_network_players(struct Packet* p) {
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if (gNetworkType == NT_CLIENT && globalIndex != 0 && localIndex != 0) {
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gNetworkSystem->save_id(localIndex, networkId);
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}
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} else {
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np->modelIndex = modelIndex;
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np->paletteIndex = paletteIndex;
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network_player_update_model(localIndex);
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}
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}
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}
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