Add gLevelValues.bubbleOnDeathBarrierInCapStages (#449)
Also add a few smaller fixes with bubbles
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@ -642,6 +642,7 @@
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--- @field public yaw integer
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--- @field public yaw integer
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--- @class LevelValues
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--- @class LevelValues
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--- @field public bubbleOnDeathBarrierInCapStages boolean
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--- @field public cellHeightLimit integer
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--- @field public cellHeightLimit integer
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--- @field public coinsRequiredForCoinStar integer
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--- @field public coinsRequiredForCoinStar integer
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--- @field public disableActs boolean
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--- @field public disableActs boolean
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@ -948,6 +948,7 @@
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| Field | Type | Access |
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| ----- | ---- | ------ |
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| bubbleOnDeathBarrierInCapStages | `boolean` | |
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| cellHeightLimit | `integer` | |
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| cellHeightLimit | `integer` | |
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| coinsRequiredForCoinStar | `integer` | |
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| coinsRequiredForCoinStar | `integer` | |
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| disableActs | `boolean` | |
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| disableActs | `boolean` | |
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@ -117,7 +117,8 @@ struct LevelValues gDefaultLevelValues = {
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.wingCapLookUpReq = 10,
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.wingCapLookUpReq = 10,
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.maxLives = 100,
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.maxLives = 100,
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.maxCoins = 999,
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.maxCoins = 999,
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.numCoinsToLife = 50
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.numCoinsToLife = 50,
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.bubbleOnDeathBarrierInCapStages = false
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};
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};
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struct LevelValues gLevelValues = { 0 };
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struct LevelValues gLevelValues = { 0 };
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@ -85,6 +85,7 @@ struct LevelValues {
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u16 maxLives;
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u16 maxLives;
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u16 maxCoins;
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u16 maxCoins;
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u16 numCoinsToLife;
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u16 numCoinsToLife;
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bool bubbleOnDeathBarrierInCapStages;
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};
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};
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extern struct LevelValues gLevelValues;
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extern struct LevelValues gLevelValues;
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@ -2372,7 +2372,9 @@ void check_death_barrier(struct MarioState *m) {
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case COURSE_TOTWC: // (21) Tower of the Wing Cap
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case COURSE_TOTWC: // (21) Tower of the Wing Cap
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case COURSE_VCUTM: // (22) Vanish Cap Under the Moat
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case COURSE_VCUTM: // (22) Vanish Cap Under the Moat
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case COURSE_WMOTR: // (23) Winged Mario over the Rainbow
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case COURSE_WMOTR: // (23) Winged Mario over the Rainbow
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if (!gLevelValues.bubbleOnDeathBarrierInCapStages){
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break;
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break;
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}
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default:
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default:
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mario_set_bubbled(m);
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mario_set_bubbled(m);
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return;
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return;
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@ -446,8 +446,8 @@ void mario_set_bubbled(struct MarioState* m) {
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gLocalBubbleCounter = 20;
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gLocalBubbleCounter = 20;
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set_mario_action(m, ACT_BUBBLED, 0);
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drop_and_set_mario_action(m, ACT_BUBBLED, 0);
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if (m->numLives != -1) {
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if (m->numLives > -1) {
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m->numLives--;
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m->numLives--;
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}
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}
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m->healCounter = 0;
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m->healCounter = 0;
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@ -743,8 +743,9 @@ static struct LuaObjectField sLakituStateFields[LUA_LAKITU_STATE_FIELD_COUNT] =
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{ "yaw", LVT_S16, offsetof(struct LakituState, yaw), false, LOT_NONE },
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{ "yaw", LVT_S16, offsetof(struct LakituState, yaw), false, LOT_NONE },
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};
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};
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#define LUA_LEVEL_VALUES_FIELD_COUNT 45
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#define LUA_LEVEL_VALUES_FIELD_COUNT 46
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static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] = {
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static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] = {
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{ "bubbleOnDeathBarrierInCapStages", LVT_BOOL, offsetof(struct LevelValues, bubbleOnDeathBarrierInCapStages), false, LOT_NONE },
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{ "cellHeightLimit", LVT_S16, offsetof(struct LevelValues, cellHeightLimit), false, LOT_NONE },
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{ "cellHeightLimit", LVT_S16, offsetof(struct LevelValues, cellHeightLimit), false, LOT_NONE },
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{ "coinsRequiredForCoinStar", LVT_S16, offsetof(struct LevelValues, coinsRequiredForCoinStar), false, LOT_NONE },
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{ "coinsRequiredForCoinStar", LVT_S16, offsetof(struct LevelValues, coinsRequiredForCoinStar), false, LOT_NONE },
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{ "disableActs", LVT_BOOL, offsetof(struct LevelValues, disableActs), false, LOT_NONE },
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{ "disableActs", LVT_BOOL, offsetof(struct LevelValues, disableActs), false, LOT_NONE },
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