Made the game even easier to compile in MXE.
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parent
2170a4cee9
commit
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12
Makefile
12
Makefile
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@ -64,7 +64,17 @@ else
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TARGET_ARCH ?= native
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endif
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TARGET_BITS ?= 0
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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TARGET_BITS = 32
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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TARGET_BITS = 64
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else
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TARGET_BITS ?= 0
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endif
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else
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TARGET_BITS ?= 0
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endif
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ifneq ($(TARGET_BITS),0)
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BITS := -m$(TARGET_BITS)
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