Make C-lib link statically again, force various compiler options better
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parent
3bab7a7fdb
commit
ece4d2bc93
93
Makefile
93
Makefile
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@ -53,11 +53,6 @@ DISCORDRPC ?= 0
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# Enable docker build workarounds
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DOCKERBUILD ?= 0
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# Force various options due since coop assumes they are set this way
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NODRAWINGDISTANCE := 1
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TEXTSAVES := 0
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DISCORDRPC := 0
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# Various workarounds for weird toolchains
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NO_BZERO_BCOPY ?= 0
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@ -297,9 +292,9 @@ SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels
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SRC_DIRS += src/pc/network src/pc/network/packets src/pc/network/socket src/pc/network/discord
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ASM_DIRS :=
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ifeq ($(DISCORDRPC),1)
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SRC_DIRS += src/pc/discord
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endif
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#ifeq ($(DISCORDRPC),1)
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# SRC_DIRS += src/pc/discord
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#endif
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BIN_DIRS := bin bin/$(VERSION)
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@ -418,16 +413,16 @@ ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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RPC_LIBS :=
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ifeq ($(DISCORDRPC),1)
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ifeq ($(WINDOWS_BUILD),1)
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RPC_LIBS := lib/discord/libdiscord-rpc.dll
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else ifeq ($(OSX_BUILD),1)
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# needs testing
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RPC_LIBS := lib/discord/libdiscord-rpc.dylib
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else
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RPC_LIBS := lib/discord/libdiscord-rpc.so
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endif
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endif
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#ifeq ($(DISCORDRPC),1)
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# ifeq ($(WINDOWS_BUILD),1)
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# RPC_LIBS := lib/discord/libdiscord-rpc.dll
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# else ifeq ($(OSX_BUILD),1)
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# # needs testing
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# RPC_LIBS := lib/discord/libdiscord-rpc.dylib
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# else
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# RPC_LIBS := lib/discord/libdiscord-rpc.so
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# endif
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#endif
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DISCORD_SDK_LIBS :=
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ifeq ($(WINDOWS_BUILD),1)
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@ -467,17 +462,17 @@ endif
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LD := $(CC)
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ifeq ($(DISCORDRPC),1)
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LD := $(CXX)
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else ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
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LD := $(CC)
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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LD := $(CC)
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else
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LD := $(CXX)
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endif
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endif
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#ifeq ($(DISCORDRPC),1)
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# LD := $(CXX)
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#else ifeq ($(WINDOWS_BUILD),1)
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# ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
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# LD := $(CC)
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# else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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# LD := $(CC)
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# else
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# LD := $(CXX)
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# endif
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#endif
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ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
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CPP := cpp -P
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@ -609,22 +604,22 @@ ifeq ($(BETTERCAMERA),1)
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EXT_OPTIONS_MENU := 1
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endif
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ifeq ($(TEXTSAVES),1)
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CC_CHECK += -DTEXTSAVES
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CFLAGS += -DTEXTSAVES
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endif
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#ifeq ($(TEXTSAVES),1)
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# CC_CHECK += -DTEXTSAVES
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# CFLAGS += -DTEXTSAVES
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#endif
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# Check for no drawing distance option
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ifeq ($(NODRAWINGDISTANCE),1)
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#ifeq ($(NODRAWINGDISTANCE),1)
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CC_CHECK += -DNODRAWINGDISTANCE
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CFLAGS += -DNODRAWINGDISTANCE
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endif
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#endif
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# Check for Discord Rich Presence option
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ifeq ($(DISCORDRPC),1)
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CC_CHECK += -DDISCORDRPC
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CFLAGS += -DDISCORDRPC
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endif
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#ifeq ($(DISCORDRPC),1)
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# CC_CHECK += -DDISCORDRPC
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# CFLAGS += -DDISCORDRPC
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#endif
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# Check for texture fix option
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ifeq ($(TEXTURE_FIX),1)
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@ -687,9 +682,9 @@ else ifeq ($(OSX_BUILD),1)
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else
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm $(BACKEND_LDFLAGS) -no-pie -lpthread
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ifeq ($(DISCORDRPC),1)
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LDFLAGS += -ldl -Wl,-rpath .
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endif
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# ifeq ($(DISCORDRPC),1)
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# LDFLAGS += -ldl -Wl,-rpath .
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# endif
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endif
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@ -699,7 +694,7 @@ ifeq ($(WINDOWS_BUILD),1)
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LDFLAGS += -L"ws2_32" -lwsock32
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endif
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LDFLAGS += -Wl,-Bdynamic -ldiscord_game_sdk
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LDFLAGS += -Wl,-Bdynamic -ldiscord_game_sdk -Wl,-Bstatic
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# End of LDFLAGS
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@ -858,17 +853,17 @@ $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD
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$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
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$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
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O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
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ifeq ($(DISCORDRPC),1)
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$(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
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endif
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#ifeq ($(DISCORDRPC),1)
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# $(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
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#endif
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else
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$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h
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ifeq ($(DISCORDRPC),1)
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$(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h
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endif
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#ifeq ($(DISCORDRPC),1)
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# $(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h
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#endif
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endif
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################################################################
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