Enabled/improved free movement for development purposes

This commit is contained in:
MysterD 2020-10-04 14:48:13 -07:00
parent 41dc24e737
commit ecf090f5ae
2 changed files with 17 additions and 9 deletions

View File

@ -1467,6 +1467,17 @@ void update_mario_inputs(struct MarioState *m) {
}
/*End of moonjump cheat */
/* Developer stuff */
#ifdef DEVELOPMENT
if (m->playerIndex == 0) {
if (m->action != ACT_DEBUG_FREE_MOVE && m->controller->buttonPressed & L_TRIG) {
set_mario_action(m, ACT_DEBUG_FREE_MOVE, 0);
m->marioObj->oTimer = 0;
}
}
#endif
/* End of developer stuff */
if (m->playerIndex == 0) {
if (!localIsPaused && gCameraMovementFlags & CAM_MOVE_C_UP_MODE) {
if (m->action & ACT_FLAG_ALLOW_FIRST_PERSON) {

View File

@ -601,24 +601,21 @@ s32 act_debug_free_move(struct MarioState *m) {
u32 action;
// integer immediates, generates convert instructions for some reason
speed = gPlayer1Controller->buttonDown & B_BUTTON ? 4 : 1;
if (gPlayer1Controller->buttonDown & L_TRIG) {
speed = 0.01f;
}
speed = gPlayer1Controller->buttonDown & B_BUTTON ? 1 : 4;
set_mario_animation(m, MARIO_ANIM_A_POSE);
vec3f_copy(pos, m->pos);
if (gPlayer1Controller->buttonDown & U_JPAD) {
if (gPlayer1Controller->buttonDown & A_BUTTON) {
pos[1] += 16.0f * speed;
}
if (gPlayer1Controller->buttonDown & D_JPAD) {
if (gPlayer1Controller->buttonDown & Z_TRIG) {
pos[1] -= 16.0f * speed;
}
if (m->intendedMag > 0) {
pos[0] += 32.0f * speed * sins(m->intendedYaw);
pos[2] += 32.0f * speed * coss(m->intendedYaw);
pos[0] += 26.0f * speed * sins(m->intendedYaw);
pos[2] += 26.0f * speed * coss(m->intendedYaw);
}
resolve_and_return_wall_collisions(pos, 60.0f, 50.0f);
@ -635,7 +632,7 @@ s32 act_debug_free_move(struct MarioState *m) {
vec3f_copy(m->marioObj->header.gfx.pos, m->pos);
vec3s_set(m->marioObj->header.gfx.angle, 0, m->faceAngle[1], 0);
if (gPlayer1Controller->buttonPressed == A_BUTTON) {
if (gPlayer1Controller->buttonPressed == L_TRIG && m->marioObj->oTimer > 10) {
if (m->pos[1] <= m->waterLevel - 100) {
action = ACT_WATER_IDLE;
} else {