Remove two-player hack for controlled warp
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@ -49,7 +49,7 @@
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#define WARP_NODE_CREDITS_MIN 0xF8
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struct SavedWarpValues gReceiveWarp = { 0 };
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u8 gControlledWarp = 0;
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u8 gControlledWarpGlobalIndex = 0;
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extern s8 sReceivedLoadedActNum;
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u8 gRejectInstantWarp = 0;
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@ -1028,7 +1028,7 @@ static void check_received_warp(void) {
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D_80339EE0 = gReceiveWarp.D_80339EE0;
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gPaintingMarioYEntry = gReceiveWarp.paintingMarioYEntry;
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if (!gControlledWarp) {
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if (gControlledWarpGlobalIndex != gNetworkPlayerLocal->globalIndex) {
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// force well behaved state
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extern s16 gMenuMode;
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gMenuMode = -1;
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@ -55,7 +55,7 @@ s8 sSelectableStarIndex = 0;
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// Act Selector menu timer that keeps counting until you choose an act.
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static s32 sActSelectorMenuTimer = 0;
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extern u8 gControlledWarp;
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extern u8 gControlledWarpGlobalIndex;
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/**
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* Act Selector Star Type Loop Action
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@ -177,7 +177,7 @@ void bhv_act_selector_loop(void) {
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// Sometimes, stars are not selectable even if they appear on the screen.
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// This code filters selectable and non-selectable stars.
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sSelectedActIndex = 0;
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if (gControlledWarp) {
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if (gControlledWarpGlobalIndex == gNetworkPlayerLocal->globalIndex) {
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s8 oldIndex = sSelectableStarIndex;
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handle_menu_scrolling(MENU_SCROLL_HORIZONTAL, &sSelectableStarIndex, 0, sObtainedStars);
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if (oldIndex != sSelectableStarIndex) { network_send_inside_painting(); }
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@ -195,7 +195,7 @@ void bhv_act_selector_loop(void) {
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}
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} else {
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// If all stars are collected then they are all selectable.
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if (gControlledWarp) {
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if (gControlledWarpGlobalIndex == gNetworkPlayerLocal->globalIndex) {
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s8 oldIndex = sSelectableStarIndex;
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handle_menu_scrolling(MENU_SCROLL_HORIZONTAL, &sSelectableStarIndex, 0, sVisibleStars - 1);
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if (oldIndex != sSelectableStarIndex) { network_send_inside_painting(); }
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@ -299,7 +299,7 @@ void print_act_selector_strings(void) {
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create_dl_ortho_matrix();
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// display disclaimer that the other player has to select
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if (!gControlledWarp) {
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if (gControlledWarpGlobalIndex != gNetworkPlayerLocal->globalIndex) {
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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u8 a = ((gGlobalTimer % 24) >= 12) ? 160 : 130;
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gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, a);
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@ -436,7 +436,7 @@ s32 lvl_init_act_selector_values_and_stars(UNUSED s32 arg, UNUSED s32 unused) {
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* Also updates objects and returns act number selected after is chosen.
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*/
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s32 lvl_update_obj_and_load_act_button_actions(UNUSED s32 arg, UNUSED s32 unused) {
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if (gControlledWarp && sActSelectorMenuTimer >= 11) {
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if ((gControlledWarpGlobalIndex == gNetworkPlayerLocal->globalIndex) && sActSelectorMenuTimer >= 11) {
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// If any of these buttons are pressed, play sound and go to course act
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#ifndef VERSION_EU
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if ((gPlayer3Controller->buttonPressed & A_BUTTON)
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@ -473,5 +473,5 @@ void star_select_finish_selection(void) {
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}
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gDialogCourseActNum = sSelectedActIndex + 1;
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if (gControlledWarp) { network_send_inside_painting(); }
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if (gControlledWarpGlobalIndex == gNetworkPlayerLocal->globalIndex) { network_send_inside_painting(); }
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}
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@ -5,7 +5,7 @@
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#define DISABLE_MODULE_LOG
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#include "pc/debuglog.h"
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extern u8 gControlledWarp;
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extern u8 gControlledWarpGlobalIndex;
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extern u8 sSelectableStarIndex;
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extern u8 sSelectedActIndex;
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@ -42,8 +42,7 @@ void network_receive_inside_painting(struct Packet* p) {
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struct PacketInsidePaintingData remote = { 0 };
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packet_read(p, &remote, sizeof(struct PacketInsidePaintingData));
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// two-player hack: gControlledWarp is a bool instead of an index
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if (gControlledWarp) {
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if (gControlledWarpGlobalIndex == gNetworkPlayerLocal->globalIndex) {
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LOG_ERROR("this should never happen, received inside_painting when gControlledWarp");
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return;
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}
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@ -7,13 +7,16 @@
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#define DISABLE_MODULE_LOG
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#include "pc/debuglog.h"
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// two-player hack
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// this entire system needs to be ripped out and replaced
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static u8 eventId = 0;
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static u8 remoteFinishedEventId[2] = { (u8)-1, (u8)-1 };
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extern s16 gTTCSpeedSetting;
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extern s16 D_80339EE0;
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extern float gPaintingMarioYEntry;
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extern u8 gControlledWarp; // two-player hack
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extern u8 gControlledWarpGlobalIndex;
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extern struct SavedWarpValues gReceiveWarp;
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struct SavedWarpValues saved = { 0 };
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@ -36,7 +39,7 @@ struct PacketLevelWarpData {
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static void populate_packet_data(struct PacketLevelWarpData* data, bool done, u8 packetEventId) {
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data->eventId = packetEventId;
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data->done = done;
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data->controlledWarp = gControlledWarp;
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data->controlledWarp = gControlledWarpGlobalIndex;
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data->warpDest = saved.warpDest;
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data->inWarpCheckpoint = saved.inWarpCheckpoint;
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data->ttcSpeedSetting = saved.ttcSpeedSetting;
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@ -53,9 +56,9 @@ void network_send_level_warp_begin(void) {
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saved.paintingMarioYEntry = gPaintingMarioYEntry;
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float elapsedSinceDone = (clock() - lastDoneEvent) / CLOCKS_PER_SEC;
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gControlledWarp = (elapsedSinceDone < 1.0f)
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? (gNetworkType == NT_SERVER) // two-player hack
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: true;
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gControlledWarpGlobalIndex = (elapsedSinceDone < 1.0f)
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? 0
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: gNetworkPlayerLocal->globalIndex;
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eventId++;
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if (eventId == (u8)-1) { eventId++; }
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@ -136,7 +139,7 @@ void network_receive_level_warp(struct Packet* p) {
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} else if (!isInWarp) {
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// client initiated warp
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LOG_INFO("client initiated warp!");
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gControlledWarp = !remote.controlledWarp; // two-player hack
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gControlledWarpGlobalIndex = remote.controlledWarp;
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saved.warpDest = remote.warpDest;
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saved.inWarpCheckpoint = remote.inWarpCheckpoint;
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@ -165,7 +168,7 @@ void network_receive_level_warp(struct Packet* p) {
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// server initiated warp
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LOG_INFO("server initiated warp!");
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gControlledWarp = !remote.controlledWarp; // two-player hack
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gControlledWarpGlobalIndex = remote.controlledWarp;
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saved.warpDest = remote.warpDest;
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saved.inWarpCheckpoint = remote.inWarpCheckpoint;
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@ -6,6 +6,7 @@
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#include "course_table.h"
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#include "src/game/interaction.h"
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#include "src/engine/math_util.h"
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#include "pc/debuglog.h"
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#define RESERVATION_COUNT 10
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@ -51,6 +52,7 @@ void network_send_reservation(u8 toLocalIndex) {
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packet_init(&p, PACKET_RESERVATION, true, false);
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packet_write(&p, reservedObjs, sizeof(u8) * RESERVATION_COUNT);
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network_send_to(toLocalIndex, &p);
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LOG_INFO("sent reservation list to %d", toLocalIndex);
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}
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void network_receive_reservation(struct Packet* p) {
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@ -66,4 +68,5 @@ void network_receive_reservation(struct Packet* p) {
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if (gSyncObjects[index].o != NULL) { continue; }
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gSyncObjects[index].reserved = gNetworkPlayerLocal->globalIndex;
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}
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LOG_INFO("received reservation list");
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}
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@ -64,8 +64,7 @@ void network_receive_spawn_objects(struct Packet* p) {
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packet_read(p, &objectCount, sizeof(u8));
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// two-player hack
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u8 reserveId = (gNetworkLevelLoaded && gNetworkType == NT_SERVER) ? 1 : 0;
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u8 reserveId = gNetworkLevelLoaded ? gNetworkPlayers[p->localIndex].globalIndex : 0;
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bool receivedReservedSyncObject = false;
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struct Object* spawned[MAX_SPAWN_OBJECTS_PER_PACKET] = { 0 };
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