Synchronized unagi
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@ -29,10 +29,30 @@ void bhv_unagi_init(void) {
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}
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o->oPathedPrevWaypoint = o->oPathedStartWaypoint;
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network_init_object(o, 4000.0f);
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network_init_object_field(o, &o->oFaceAnglePitch);
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network_init_object_field(o, &o->oFaceAngleRoll);
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network_init_object_field(o, &o->oFaceAngleYaw);
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network_init_object_field(o, &o->oForwardVel);
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network_init_object_field(o, &o->oMoveAnglePitch);
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network_init_object_field(o, &o->oPathedPrevWaypoint);
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network_init_object_field(o, &o->oPathedPrevWaypointFlags);
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network_init_object_field(o, &o->oPathedTargetPitch);
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network_init_object_field(o, &o->oPathedTargetYaw);
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network_init_object_field(o, &o->oSoundStateID);
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network_init_object_field(o, &o->oUnagiUnk110);
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network_init_object_field(o, &o->oUnagiUnk1AC);
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network_init_object_field(o, &o->oUnagiUnkF4);
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network_init_object_field(o, &o->oUnagiUnkF8);
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network_init_object_field(o, &o->oVelX);
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network_init_object_field(o, &o->oVelZ);
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}
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void unagi_act_0(void) {
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if (o->oDistanceToMario > 4500.0f && o->oSubAction != 0) {
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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if (distanceToPlayer > 4500.0f && o->oSubAction != 0) {
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o->oAction = 1;
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o->oPosX = o->oPathedStartWaypoint->pos[0];
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o->oPosY = o->oPathedStartWaypoint->pos[1];
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@ -142,15 +162,18 @@ void unagi_act_3(void) {
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void bhv_unagi_loop(void) {
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s32 val04;
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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if (o->oUnagiUnk1B2 == 0) {
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o->oUnagiUnk1AC = 99999.0f;
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if (o->oDistanceToMario < 3000.0f) {
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if (distanceToPlayer < 3000.0f) {
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for (val04 = -4; val04 < 4; val04++) {
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spawn_object_relative(val04, 0, 0, 0, o, MODEL_NONE, bhvUnagiSubobject);
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}
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o->oUnagiUnk1B2 = 1;
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}
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} else if (o->oDistanceToMario > 4000.0f) {
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} else if (distanceToPlayer > 4000.0f) {
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o->oUnagiUnk1B2 = 0;
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}
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@ -175,6 +198,9 @@ void bhv_unagi_loop(void) {
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void bhv_unagi_subobject_loop(void) {
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f32 val04;
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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if (o->parentObj->oUnagiUnk1B2 == 0) {
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obj_mark_for_deletion(o);
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} else {
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@ -188,7 +214,7 @@ void bhv_unagi_subobject_loop(void) {
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o->oPosZ = o->parentObj->oPosZ + val04 * coss(o->parentObj->oFaceAngleYaw);
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if (o->oBehParams2ndByte == -4) {
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if (o->parentObj->oAnimState != 0 && o->oDistanceToMario < 150.0f) {
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if (o->parentObj->oAnimState != 0 && distanceToPlayer < 150.0f) {
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o->oBehParams = o->parentObj->oBehParams;
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spawn_default_star(6833.0f, -3654.0f, 2230.0f);
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o->parentObj->oAnimState = 0;
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@ -196,7 +222,7 @@ void bhv_unagi_subobject_loop(void) {
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} else {
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obj_check_attacks(&sUnagiHitbox, o->oAction);
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if (o->oBehParams2ndByte == 3) {
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o->parentObj->oUnagiUnk1AC = o->oDistanceToMario;
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o->parentObj->oUnagiUnk1AC = distanceToPlayer;
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}
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}
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}
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