Reset hardcoded values on disconnect
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18503ecc52
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@ -37,7 +37,7 @@
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// Levels //
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////////////
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struct LevelValues gLevelValues = {
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struct LevelValues gDefaultLevelValues = {
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.entryLevel = LEVEL_CASTLE_GROUNDS,
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.exitCastleLevel = LEVEL_CASTLE,
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.exitCastleArea = 1,
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@ -86,11 +86,13 @@ struct LevelValues gLevelValues = {
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},
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};
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struct LevelValues gLevelValues = { 0 };
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///////////////
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// Behaviors //
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///////////////
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struct BehaviorValues gBehaviorValues = {
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struct BehaviorValues gDefaultBehaviorValues = {
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.KoopaBobAgility = 4.0f,
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.KoopaCatchupAgility = 8.0f,
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.KoopaThiAgility = 6.0f,
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@ -218,3 +220,14 @@ struct BehaviorValues gBehaviorValues = {
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.PlatformLll2Trajectory = (Trajectory*) lll_seg7_trajectory_07028660,
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},
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};
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struct BehaviorValues gBehaviorValues = { 0 };
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///////////////
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// functions //
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///////////////
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void hardcoded_reset_default_values(void) {
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gLevelValues = gDefaultLevelValues;
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gBehaviorValues = gDefaultBehaviorValues;
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}
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@ -195,4 +195,6 @@ struct BehaviorValues {
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extern struct BehaviorValues gBehaviorValues;
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void hardcoded_reset_default_values(void);
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#endif
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@ -378,10 +378,10 @@ static void geo_process_ortho_projection(struct GraphNodeOrthoProjection *node)
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if (node->node.children != NULL) {
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Mtx *mtx = alloc_display_list(sizeof(*mtx));
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if (mtx == NULL) { return; }
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f32 left = (gCurGraphNodeRoot->x - gCurGraphNodeRoot->width) / 2.0f * node->scale;
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f32 right = (gCurGraphNodeRoot->x + gCurGraphNodeRoot->width) / 2.0f * node->scale;
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f32 top = (gCurGraphNodeRoot->y - gCurGraphNodeRoot->height) / 2.0f * node->scale;
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f32 bottom = (gCurGraphNodeRoot->y + gCurGraphNodeRoot->height) / 2.0f * node->scale;
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f32 left = ((gCurGraphNodeRoot->x - gCurGraphNodeRoot->width) / 2.0f) * node->scale;
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f32 right = ((gCurGraphNodeRoot->x + gCurGraphNodeRoot->width) / 2.0f) * node->scale;
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f32 top = ((gCurGraphNodeRoot->y - gCurGraphNodeRoot->height) / 2.0f) * node->scale;
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f32 bottom = ((gCurGraphNodeRoot->y + gCurGraphNodeRoot->height) / 2.0f) * node->scale;
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guOrtho(mtx, left, right, bottom, top, -2.0f, 2.0f, 1.0f);
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gSPPerspNormalize(gDisplayListHead++, 0xFFFF);
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@ -404,10 +404,12 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
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Mtx *mtx = alloc_display_list(sizeof(*mtx));
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if (mtx == NULL) { return; }
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f32 divisor = (f32) gCurGraphNodeRoot->height;
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if (divisor == 0) { divisor = 1; }
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#ifdef VERSION_EU
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f32 aspect = ((f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height) * 1.1f;
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f32 aspect = ((f32) gCurGraphNodeRoot->width / divisor) * 1.1f;
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#else
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f32 aspect = (f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height;
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f32 aspect = (f32) gCurGraphNodeRoot->width / divisor;
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#endif
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guPerspective(mtx, &perspNorm, not_zero(node->prevFov, gOverrideFOV), aspect, not_zero(node->near, gOverrideNear), not_zero(node->far, gOverrideFar), 1.0f);
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@ -1066,7 +1068,9 @@ static s32 obj_is_in_view(struct GraphNodeObject *node, Mat4 matrix) {
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// Half of the fov in in-game angle units instead of degrees.
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s16 halfFov = (gCurGraphNodeCamFrustum->fov / 2.0f + 1.0f) * 32768.0f / 180.0f + 0.5f;
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f32 hScreenEdge = -matrix[3][2] * sins(halfFov) / coss(halfFov);
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f32 divisor = coss(halfFov);
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if (divisor == 0) { divisor = 1; }
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f32 hScreenEdge = -matrix[3][2] * sins(halfFov) / divisor;
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// -matrix[3][2] is the depth, which gets multiplied by tan(halfFov) to get
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// the amount of units between the center of the screen and the horizontal edge
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// given the distance from the object to the camera.
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@ -1,4 +1,5 @@
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#include "smlua.h"
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#include "game/hardcoded.h"
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#include "pc/mods/mods.h"
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#include "pc/mods/mods_utils.h"
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#include "pc/crash_handler.h"
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@ -178,6 +179,7 @@ void smlua_update(void) {
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}
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void smlua_shutdown(void) {
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hardcoded_reset_default_values();
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smlua_text_utils_reset_all();
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smlua_audio_utils_reset_all();
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audio_custom_shutdown();
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